at-spi - en to ang translation catalogue (1108 entries)

en: AT-SPI Registry
ang: AT-SPI Nambóc

en: Accessibility Registry
ang: Geférnesbóc

en: Failed to open file '%s': %s
ang: Tósǽlde tó openienne dǽles '%s': %s

en: Image file '%s' contains no data
ang: Onlícnescranic '%s' næfþ giefa

en: Failed to load image '%s': reason not known, probably a corrupt image file
ang: Tósǽlde tó hládenne onlícnesse '%s':

en: Image type '%s' is not supported
ang: Onlícnescynn '%s' nis gewreðod

en: Unrecognized image file format
ang: Unrecognized onlícnescranicgesceap

en: Failed to load image '%s': %s
ang: Tósǽlde tó hládenne onlícnesse '%s': %s

en: Error writing to image file: %s
ang: Gesweðrung in wrítung þǽm onlícnescranic: %s

en: Failed to open temporary file
ang: Tósǽlde tó openienne hwílwendne cranic

en: Failed to read from temporary file
ang: Tósǽlde tó rǽdenne fram hwílwendne cranic

en: Failed to open '%s' for writing: %s
ang: Tósǽlde tó openienne '%s' for wrítunge: %s

en: Image format unknown
ang: Onlícnesgesceap ungecnáwen

en: The ANI image format
ang: Þæt ANI onlícnesgesceap

en: Not enough memory to load bitmap image
ang: Nis genóg gemynd tó hládenne bitmap-onlícnesse

en: BMP image has unsupported header size
ang: BMP onlícnes hæfþ ungewreðode xxxxx micelnessa

en: The BMP image format
ang: Þæt BMP onlícnesgesceap

en: The GIF image format
ang: Þæt GIF onlícnesgesceap

en: The ICO image format
ang: Þæt ICO onlícnesgesceap

en: The JPEG image format
ang: Þæt JPEG onlícnesgesceap

en: Failure reading GIF: %s
ang: Gesweðrung in rǽdunge GIF: %s

en: Internal error in the GIF loader (%s)
ang: Inweardlicu gesweðrung in þǽm GIF-hládere (%s)

en: Not enough memory to load icon
ang: Ne genóg gemynd tó hládenne segn

en: Unsupported icon type
ang: Ungewreðod segncynn

en: Not enough memory to load ICO file
ang: Ne genóg gemynd tó hládenne ICO-cranic

en: Image has invalid width and/or height
ang: Onlícnes hæfþ ungóde wíde and/oþþe híehþe

en: Image has unsupported bpp
ang: Onlícnes hæfþ ungewreðod bpp

en: The PCX image format
ang: Þæt PCX onlícnesgesceap

en: The PNG image format
ang: Þæt PNG onlícnesgesceap

en: The PNM/PBM/PGM/PPM image format family
ang: Séo PNM/PBM/PGM/PPM onlícnesgesceapmǽgscír

en: RAS image has unknown type
ang: RAS onlícnes hæfþ uncúþ cynn

en: The Sun raster image format
ang: Þæt Sunnanrastere onlícnescynn

en: The Targa image format
ang: Þæt Targa onlícnesgesceap

en: Width or height of TIFF image is zero
ang: Wídu oþþe híehþu TIFF-onlícnesse is náht

en: The TIFF image format
ang: Þæt TIFF onlícnesgesceap

en: Image has zero width
ang: Onlícnes hæfþ náhtwídu

en: Not enough memory to load image
ang: Ne genóg gemynd tó hládenne onlícnesse

en: The WBMP image format
ang: Þæt WBMP onlícnessgesceap

en: Invalid XBM file
ang: Ungód XBM cranic

en: The XBM image format
ang: Þæt XBM onlícnesgesceap

en: XPM file has image width <= 0
ang: XPM cranic hæfþ onlícneswíde <= 0

en: XPM file has image height <= 0
ang: XPM cranic hæfþ onlícneshíehþe <= 0

en: XPM file has invalid number of colors
ang: XPM cranic hæfþ ungódne híwa rím

en: The XPM image format
ang: Þæt XPM onlícnesgesceap

note: type: SH
en: NAME
ang: NAMA

note: [topic]: id=license
en: License
ang: Geleaf

en: Pick a Color
ang: Céos híwe

en: _Hue:
ang: _Híw:

en: _Green:
ang: _Gréne:

en: Color Wheel
ang: Híw Hwéol

en: Search
ang: Secan

note: #-#-#-#-#  39 (ang@latin)  #-#-#-#-# [label]: id=name [label]: id=filename
en: Name
ang: Nama

en: Size
ang: Micelnes

note: Label
en: _Name:
ang: _Nama:

en: _Browse for other folders
ang: _Scéawian for óðrum sciftendum

note: Create Folder
en: Create Fo_lder
ang: Scieppan S_ciftend

en: _Location:
ang: _Stede:

en: Create in _folder:
ang: Scieppan in _sciftende:

en: Unknown
ang: Ungecnáwen

en: Search:
ang: Secan:

en: Folders
ang: Sciftendas

en: Fol_ders
ang: Sc_iftendas

en: Folder unreadable: %s
ang: Sciftere unrǽdlic: %s

en: _New Folder
ang: _Níwe Sciftend

en: The folder name "%s" contains symbols that are not allowed in filenames
ang: Se sciftendnama "%s" hæfþ tácnu þá þe né sind álíefed in dǽlnamum

en: New Folder
ang: Níwe Sciftend

en: _Folder name:
ang: _Sciftendnama:

en: C_reate
ang: Sc_ieppan

en: Name too long
ang: Nama is tó lang

en: Pick a Font
ang: Céos Stæfgecynd

en: Font
ang: Stæfgecynd

en: _Family:
ang: _Híred:

en: Font Selection
ang: Stæfgecynd Cyre

note: Remove this icon source so we don't keep trying to * load it.
en: Error loading icon: %s
ang: Gemearr in hládunge segnes: %s

en: Icon '%s' not present in theme
ang: Segn '%s' nis andweard in forþsetennesse

en: Window
ang: Éagþyrel

en: (unknown)
ang: (ungecnáwen)

en: Page %u
ang: Tramet %u

en: LRM _Left-to-right mark
ang: LRM _Winstre-tó-swíðre mearc

en: RLM _Right-to-left mark
ang: RLM _Swíðre-tó-winstre mearc

en: ZWS _Zero width space
ang: ZWS _Náht wídu rúm

en: Could not get information for file '%s': %s
ang: Ne cúðe gietan information for þissum file '%s': %s

en: Number of Channels
ang: Gerím channela

en: Has Alpha
ang: Hæfþ Alpha

en: Width
ang: Wídu

en: Height
ang: Híehþu

en: The number of rows of the pixbuf
ang: Þæt gerím rǽwa þæs pixbuf

en: Hide if empty
ang: Hýdan gif ǽmtig

en: Visible
ang: Gesíenelic

en: Year
ang: Géar

en: The selected year
ang: Þæt gecorene géar

en: Month
ang: Mónaþ

en: The selected month (as a number between 0 and 11)
ang: Se gecorena mónaþ (swá gerím betwéonan 0 and 11)

en: Day
ang: Dæg

en: The selected day (as a number between 1 and 31, or 0 to unselect the currently selected day)
ang: Se gecorena dæg (swá gerím betwéonan 1 and 31, oþþe 0 tó uncéosenne þone nú gecorenne dæg)

en: No Month Change
ang: Nán Mónþes Gecierr

en: visible
ang: gesíenelic

en: The x-align
ang: Þæt x-align

en: The xpad
ang: Þæt xpad

en: The ypad
ang: Þæt ypad

en: width
ang: wídu

en: The fixed width
ang: Séo fæste wídu

en: height
ang: híehþu

en: The fixed height
ang: Séo fæste híehþu

en: Icon
ang: Segn

en: Text
ang: Gaderung

en: Editable
ang: Ádihtendlic

en: Font family
ang: Fantmǽgscír

en: Font size
ang: Stæfgecyndmicelnes

note: #-#-#-#-#  39 (ang@latin)  #-#-#-#-# [label] [grid] #-#-#-#-#  45 (ang@latin)  #-#-#-#-# type: Content of: <book><chapter><section><variablelist><varlistentry><term>
en: Language
ang: Spræc

en: Invisible
ang: Ungesíene

en: Fixed Width
ang: Fæst wídu

en: Widget name
ang: Wicgetnama

en: Window Type
ang: Éagþyrelcynn

en: The type of the window
ang: Þæt cynn þæs éagþyrles

en: Icon for this window
ang: Segn þissum éagþyrle

en: Anchor
ang: Ancor

en: Abbotsford
ang: Abbotes ford

en: Abingdon
ang: Abban dún

en: Adak
ang: Adac

en: Adana/Incirlik
ang: Adana/Incirlíc

en: Agen
ang: Ágen

en: Akron
ang: Acron

en: Alaska
ang: Alasca

en: Appleton
ang: Æppeltún

en: Arizona
ang: Arisona

en: Arkansas
ang: Arcansas

en: Arlington
ang: Arlingtún

en: Germany
ang: Þéodiscland

en: Hamburg
ang: Hámburg

en: Iceland
ang: Ísland

en: Ireland
ang: Írland

en: Italy
ang: Italia

en: Japan
ang: Nippon

en: Kingman
ang: Cyningesmann

en: Kingston
ang: Cyningstún

en: Kirkwall
ang: Ciricweall

en: London
ang: Lundon

en: London/City
ang: Lundon/Burg

en: Midland
ang: Middland

en: New Bedford
ang: Níwe Beddford

en: New York
ang: Níwe Eoforwíc

en: New York-JFK Arpt
ang: Níwe Eoforwíc-JFK Lftpt

en: Newburgh
ang: Níwe Burg

en: Newcastle
ang: Níwe Castel

en: Newfoundland
ang: Níwe fundenland

en: Newport
ang: Níwe port

en: Norfolk
ang: Norfolc

en: Norfolk Island
ang: Norfolc Íeg

en: Northway
ang: Norþweg

en: Norway
ang: Norweg

note: [color_range]: id=orange [color_range]: id=7
en: Orange
ang: Geoluread

en: Porto
ang: Port

en: Portsmouth
ang: Portesmúþ

note: Give the user some clue as to why session logging is not * going to work (assuming we can open a pty using some other * method).
en: can not run %s
ang: ne cúðe iernan %s

en: Error creating signal pipe.
ang: Gemearr in scieppunge x pípan

en: Duplicate (%s/%s)!
ang: Twifeald (%s/%s)!

note: Translators: %s is replaced with error message returned by strerror().
en: Error reading from child: %s.
ang: Gemearr in rǽdunge fram cilde: %s.

en: Error (%s) converting data for child, dropping.
ang: Gemearr (%s) in wendunge giefa cilde, wearð gefeallen

en: Error setting PTY size: %s.
ang: Gemearr in settunge PTY micelnesse: %s.

note: #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [unstore_unit]
en: poisoned
ang: geætred

note: [about]
en: Campaign Design
ang: Fyrde mearcung

note: [about]
en: Afrikaans Translation
ang: Affricanisc Geþeodnes

note: [about]
en: Basque Translation
ang: Ƿascisc Geþeodnes

note: [about]
en: Bulgarian Translation
ang: Pulgarisc Geþeodnes

note: [about]
en: Chinese Translation
ang: Cinisc Geþeodnes

note: [about]
en: Danish Translation
ang: Denisc Geþeodnes

note: [about]
en: Dutch Translation
ang: Niðerlendisc Geþeodnes

note: [about]
en: Esperanto Translation
ang: Esperantisc Geþeodnes

note: [about]
en: Finnish Translation
ang: Finnisc Geþeodnes

note: [about]
en: German Translation
ang: Þeodisc Geþeodnes

note: [about]
en: Greek Translation
ang: Creacisc Geþeodnes

note: [about]
en: Hebrew Translation
ang: Hebreisc Geþeodnes

note: [about]
en: Icelandic Translation
ang: Islendisc Geþeodnes

note: [about]
en: Irish Translation
ang: Irisc Geþeodnes

note: [about]
en: Italian Translation
ang: Italisc Geþeodnes

note: [about]
en: Japanese Translation
ang: Iapanisc Geþeodnes

note: [about]
en: Latin Translation
ang: Lædenu Geþeodnes

note: [about]
en: Norwegian Translation
ang: Norðisc Geþeodnes

note: [about]
en: Old English Translation
ang: Englisc Geþeodnes

note: [about]
en: Polish Translation
ang: Polisc Geþeodnes

note: [about]
en: Russian Translation
ang: Russic Geþeodnes

note: [about]
en: Spanish Translation
ang: Speonisc Geþeodnes

note: [about]
en: Turkish Translation
ang: Turcisc Geþeodnes

note: [about]
en: Vietnamese Translation
ang: Fietnamisc Geþeodnes

note: #-#-#-#-#  17 (ang@latin)  #-#-#-#-# [object]: id={ID} #-#-#-#-#  45 (ang@latin)  #-#-#-#-# type: Content of: <book><chapter><section><section><title>
en: Poison
ang: Ator

en: holy water^Take it
ang: Hit niman

en: holy water^Leave it
ang: Hit læfan

note: #-#-#-#-#  17 (ang@latin)  #-#-#-#-# [object] #-#-#-#-#  27 (ang@latin)  #-#-#-#-# [object]: id=holywater1
en: Holy Water
ang: Halig Ƿæter

note: [object]: id={ID}
en: Ring of Slowness
ang: Lætnesse Hring

note: [object]: id={ID}
en: Staff of Swiftness
ang: Sƿiftnesse Stæf

en: Should $unit.name pick up the trident?
ang: Sceal $unit.name þone þreotind niman?

en: storm trident^Leave it
ang: Hine læfan

en: storm trident^Take it
ang: Hine niman

note: #-#-#-#-#  17 (ang@latin)  #-#-#-#-# [object] #-#-#-#-#  27 (ang@latin)  #-#-#-#-# [object]: id={ID}
en: Storm Trident
ang: Stormes Þreotind

note: [effect]: type=fire
en: storm trident
ang: stormes þreotind

note: [color_range]: id=red [color_range]: id=1
en: Red
ang: Read

note: [color_range]: id=blue [color_range]: id=2
en: Blue
ang: Hæƿen

note: [color_range]: id=green [color_range]: id=3
en: Green
ang: Grene

note: [color_range]: id=purple [color_range]: id=4
en: Purple
ang: Basu

note: [color_range]: id=black [color_range]: id=5
en: Black
ang: Blæc

note: [color_range]: id=brown [color_range]: id=6
en: Brown
ang: Brun

note: [color_range]: id=white [color_range]: id=8
en: White
ang: Hƿit

note: [color_range]: id=teal [color_range]: id=9
en: Teal
ang: Grenehæƿen

note: [language]
en: Easy
ang: Eaðe

note: [language]
en: Hard
ang: Earfoðlic

note: [language]
en: melee
ang: neahfeoht

note: [language]
en: ranged
ang: feorfeoht

note: [language]
en: blade
ang: ecg

note: [language]
en: pierce
ang: stice

note: [language]
en: impact
ang: dynt

note: [language]
en: fire
ang: fyr

note: [language]
en: cold
ang: ceald

note: [language]
en: arcane
ang: runlic

en: female^poisoned
ang: geætredu

en: female^slowed
ang: forslæƿedu

en: slowed
ang: forslæƿed

en: female^petrified
ang: forstanodu

en: petrified
ang: forstanod

en: Victory:
ang: Sige:

en: Notes:
ang: Geƿritu:

note: #-#-#-#-#  17 (ang@latin)  #-#-#-#-# #-#-#-#-#  wesnoth.wml.pot (PACKAGE VERSION)  #-#-#-#-# [lua]: id=helptip_large, id=tooltip_large, id=the_list, id=the_label, id=the_icon, id=ok, id=cancel, id=flip, id=the_image #-#-#-#-#  39 (ang@latin)  #-#-#-#-# #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION
en: OK
ang: Geatan

note: [language]
en: very long
ang: oferfeorfeoht

note: [language]
en: electrical
ang: gastfyrlic

note: [menu]: id=button-endturn
en: End Scenario
ang: Capitol Endian

note: [label]: id=villages-icon
en: villages
ang: þorpas

note: #-#-#-#-#  17 (ang@latin)  #-#-#-#-# [label]: id=units-icon
en: units
ang: ƿihta

note: [selected_unit_level]: id=selected-unit-level [unit_level]: id=unit-level
en: statuspanel^level
ang: mæþ

note: #-#-#-#-#  39 (ang@latin)  #-#-#-#-# #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [button]: id=click_dismiss [button]: id=cancel [button]: id=ok [button]: id=close_window
en: Close
ang: Tynan

en: Ambushed!
ang: Besætod!

en: addon_type^Campaign
ang: Fyrd

en: addon_type^Scenario
ang: Capitol

note: #-#-#-#-#  59 (ang@latin)  #-#-#-#-# [about]
en: Author
ang: Frumƿyrhta

en: Confirm
ang: Geatan

en: Time of day
ang: Dæges tima

note: #-#-#-#-#  45 (ang@latin)  #-#-#-#-# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Leadership
ang: Ladscipe

en: Slowed
ang: Forslæƿed

en: Campaign: $campaign_name
ang: Fyrd: $campaign_name

en: Difficulty:
ang: Earfoðnes:

note: #-#-#-#-#  39 (ang@latin)  #-#-#-#-# [label]: id=date
en: Date
ang: Tælmearc

en: level
ang: mæþ

en: The Battle for Wesnoth
ang: Þæt Ƿig ymbe Ƿesnoþ

en: Error:
ang: Gesƿeðrung:

en: Unknown era: $era_id
ang: Uncuþ ieldu: $era_id

note: #-#-#-#-#  39 (ang@latin)  #-#-#-#-# [row]
en: Unknown era
ang: Uncuþ ieldu

en: Unknown scenario: $scenario_id
ang: Uncuþ capitol: $scenario_id

en: Unknown scenario
ang: Uncuþ capitol

note: #-#-#-#-#  39 (ang@latin)  #-#-#-#-# [terrain_type]: id=fog
en: Fog
ang: Mist

note: #-#-#-#-#  39 (ang@latin)  #-#-#-#-# [toggle_button]: id=shroud [terrain_type]: id=shroud
en: Shroud
ang: Heolstor

en: You
ang: Þu

en: Error
ang: Gesƿeðrung

en: The End
ang: Se Ende

en: Female ♀
ang: Ƿiflic ♀

en: Male ♂
ang: Ƿerlic ♂

en: Level^Lvl.
ang: Mæþ

en: Leader
ang: Lædere

note: #-#-#-#-#  19 (ang@latin)  #-#-#-#-# [message]: speaker=narrator [option]: speaker=narrator #-#-#-#-#  65 (ang@latin)  #-#-#-#-#
en: Villages
ang: Þorpas

en: status^Units
ang: Ƿihta

en: More >
ang: Ma >

en: scenario settings^Leader
ang: Lædere

en: scenario settings^Fog
ang: Mist

en: scenario settings^Shroud
ang: Heolstor

en: no
ang: nese

en: yes
ang: gese

en: Select unit:
ang: Ƿihte ceosan:

en: Rename Unit
ang: Ƿihte Eftnemnan

note: #-#-#-#-#  39 (ang@latin)  #-#-#-#-# [label]: id=race
en: Race
ang: Cynn

en: Gender:
ang: Gecynd:

en: do not translate the 'all'^[all|<command>]
ang: [all|<gebodu>]

en: Error:
ang: Gesƿeðrung:

en: <nickname>
ang: <brucendnama>

en: <command>[;<command>...]
ang: <gebod>[;<gebod>...]

en: <name>[=<command>]
ang: <nama>[=<gebod>]

en: Create a unit.
ang: Ƿihte gesceppan.

en: error
ang: gesƿeðrung

en: whisper to $receiver
ang: hƿisprung to $receiver

en: whisper: $sender
ang: hƿisprung: $sender

en: (empty)
ang: (æmettig)

en: setting $var to $value
ang: settende $var to $value

en: prompt^Command:
ang: Gebod:

en: Choose weapon:
ang: Ƿæpen ceosan:

en: --give--
ang: --giefan--

en: Name:
ang: Nama:

note: #-#-#-#-#  39 (ang@latin)  #-#-#-#-# [label]
en: Era:
ang: Ieldu:

note: #-#-#-#-#  39 (ang@latin)  #-#-#-#-# [toggle_button]: id=fog
en: Fog of war
ang: Ƿiges mist

en: Regenerate
ang: Eftcinnan

en: No eras found.
ang: Nana ielda gefunden.

en: No eras found
ang: Nana ielda gefunden

note: [label]: id=map_players
en: Players:
ang: Plegeras:

en: Size:
ang: Micelnes:

en:  (Unknown Era)
ang:  (Uncuþ Ieldu)

note: #-#-#-#-#  39 (ang@latin)  #-#-#-#-# #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [grid] [button]: id=show_preferences #-#-#-#-#  45 (ang@latin)  #-#-#-#-# type: Content of: <book><chapter><section><variablelist><varlistentry><term>
en: Preferences
ang: Costas

note: #-#-#-#-#  39 (ang@latin)  #-#-#-#-# #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [grid] [button]: id=quit [button]: id=cancel #-#-#-#-#  45 (ang@latin)  #-#-#-#-# type: Content of: <book><chapter><section><variablelist><varlistentry><term>
en: Quit
ang: Læfan

en: Invert
ang: Onhƿirfan

en: Selected user:
ang: Gecoren brucend:

en: Leader:
ang: Lædere:

en: multiplayer_starting_gold^Gold | multiplayer_starting_gold^Gold
ang[0]: Gold
ang[1]: Gold

en: Unknown scenario: '$scenario|'
ang: Uncuþ capitol: '$scenario|'

note: #-#-#-#-#  65 (ang@latin)  #-#-#-#-# [message]: speaker=narrator
en: Victory
ang: Sige

en: Race:
ang: Cynn:

en: Level:
ang: Mæþ:

en: slowed:
ang: forslæƿed:

en: poisoned:
ang: geætred:

en: petrified:
ang: forstanod:

en: Terrain:
ang: Land:

en: Weapon:
ang: Ƿæpen:

en: Time of day:
ang: Dæges tima:

en: Leadership:
ang: Ladscipe:

en: Slowed:
ang: Forslæƿed:

en: Swarm:
ang: Sƿearm:

en: Lawful units:
ang: Dæglica ƿihta:

en: Neutral units:
ang: Efena ƿihta:

en: Chaotic units:
ang: Nihtlica ƿihta:

en: Liminal units:
ang: Glomlica ƿihta:

en: $error, value '$value' at $pos
ang: $error, ƿeorþ '$value' æt $pos

note: #-#-#-#-#  33 (ang@latin)  #-#-#-#-# [topic]: id=terrain_village #-#-#-#-#  39 (ang@latin)  #-#-#-#-# [terrain_type]: id=desert_village [terrain_type]: id=camp_village [terrain_type]: id=orcish_village [terrain_type]: id=orcish_snow_village [terrain_type]: id=elven_snow_village [terrain_type]: id=el
en: Village
ang: Þorp

en: chaotic
ang: nihtlic

en: lawful
ang: dæglic

en: liminal
ang: glomlic

en: neutral
ang: efen

en: female^chaotic
ang: nihtlicu

en: female^lawful
ang: dæglicu

en: female^liminal
ang: glomlicu

en: female^neutral
ang: efenu

note: #-#-#-#-#  39 (ang@latin)  #-#-#-#-# [grid] #-#-#-#-#  45 (ang@latin)  #-#-#-#-# type: Content of: <book><chapter><section><variablelist><varlistentry><term>
en: Campaign
ang: Fyrd

note: [multiplayer]: id=multiplayer_A_New_Land
en: 4p — A New Land
ang: 4p — Niƿe Land

note: [multiplayer]: id=multiplayer_A_New_Land
en: This 4p survival scenario allows you to construct buildings and terraform the land. Use map settings. The recommended starting gold is 100.
ang: Þis feoƿerplegendspell læteþ þec timbrian bold and scieppan þæt land. Bruc landcartan ceosunga. Þæt fæstode gemet goldes be onginne is 100.

note: [part]
en: In the aftermath of the great war the remnants of humanity fled to an obscure secluded glen. Though they knew they could not hide from the mighty armies that had crushed their homeland, the leaders of the resistance hoped only for enough time to rebuild their forces.
ang: Æfter þæm greatum ƿige fleah seo ƿealaf manna to anlepigre dæle on beorge. Þeah hie cneoƿon þætte hie ne cuðon hie hydan ƿiþ þa mihtigan heras þa hæfdon gesoht heora eðel, þa ladmenn þæs ƿiðeres ƿoldon efne habban genogne timan to geedstaðelienne heora heras.

note: [objectives]
en: Right-click on your leader during your turn for help
ang: Slean þinne ladmann mid sƿiðran sidan þære mys to fonne help

note: [objective]: condition=win
en: You must survive until turn 25.
ang: Þu scealt lifian oþ þone 25. stæpe.

note: [side]
en: teamname^Team 1
ang: 1. Hloþ

note: [side]: type=Death Knight [side]: type=Orcish Sovereign
en: teamname^Team 2
ang: 2. Hloþ

note: [message]: speaker=narrator
en: You destroy the mushroom mine. The northwest undead now have 10 less income.
ang: Þu delast þæt sƿammgedelf. Þa norþƿesternan undeadan nu habbaþ tienum læsse andleofan.

note: [message]: speaker=narrator
en: You destroy the mushroom mine. The northeast orcs now have 10 less income.
ang: Þu delast þæt sƿammgedelf. Þa norþeasternan orcƿuhta nu habbat tienum læsse andleofan.

note: [message]: speaker=narrator
en: You destroy the mushroom mine. The southwest orcs now have 10 less income.
ang: Þu delast þæt sƿammgedelf. Þa suþƿesternan orcƿuhta nu habban tienum læsse andleofan.

note: [message]: speaker=narrator
en: You destroy the mushroom mine. The southeast undead now have 10 less income.
ang: Þu delast þæt sƿammgedelf. Þa suþeasternan undeadan nu habbaþ tienum læsse andleofan.

note: [message]: speaker=narrator
en: One of your peasants has happened upon some spiders’ nests in the north and south.
ang: An þinra gebura hæfþ gefunden sumu attorcoppena nest suþ and norþ.

note: [message]: type=Peasant
en: I swear I saw somebody trapped in the spider’s web. Maybe we should rescue him?
ang: Ic gesƿerige þætte ic seah mann gebunden on attorcoppan nette. Agon ƿe la hine sparian?

note: [message]: speaker=narrator
en: Move any unit next to these captives and they will join your side. The spiders guarding each captive are currently wounded, the sooner you get there the better chance you have of killing them.
ang: Gif þu sende ænge ƿuhte neah þissum hæftum þonne hie geþoften ƿiþ þec. Þa attorcoppan þa beorgaþ ælcne hæft sind nu geƿundode, and þy sƿiftor þu ga þær þy gelicor cƿelle þu hie.

note: [message]: speaker=narrator
en: Your men report strange sounds coming from some caves to the east and west.
ang: Þine menn gecyðaþ þætte ungeƿunelice sƿegas cumaþ fram sumum holum beeastan and beƿestan.

note: [message]
en: It would seem the enemy has built some underground mushroom mines nearby — it must be where the mainstay of their resources are produced. If we could destroy them our chances wouldn’t nearly be so slim.
ang: Þynceþ þætte þa fiendas hæbben getimbrod sƿammgedelf under grunde neah — hit sceall ƿesan þær heora heafodhord andleofena sind forþboren. Gif ƿe deligen hie ƿære hit sƿiðe gelicre þætte ƿe ƿinnen.

note: [message]: speaker=narrator
en: Move any unit onto these villages to destroy the mine. Each one you destroy will reduce the enemy’s income by 10.
ang: Send þu ænge ƿihte in þas þorpas to forleosenne þæt gedelf. Ælc þe þu forliest gelytlaþ þone andleofan þara feonda tienum.

note: [message]
en: This battle is nearly at an end. Victory is close at hand!
ang: Seo guþ is neah ende. Sige is on neahtide!

note: [message]
en: We have survived the onslaught! The tide of the battle has turned, victory cannot elude us now!
ang: Ƿe habbaþ gelifod þurh heaðuræs! Seo beadu ƿierþ us god; nu is sige us ful ƿitod!

note: [message]: speaker=narrator
en: You have won the game, but you may continue if you wish...
ang: Þu hafast plegan geƿunnen, ac þu most ætfeolan gif þu ƿille...

note: [message]: speaker=unit
en: I have fallen, but all is not lost!
ang: Ic hæbbe gefeallen, ac giet nis seo guþ us ætlætness!

note: [message]: speaker=unit
en: I am done for, but we have yet to lose this battle!
ang: Ic eom gesett to cƿellenne, ac giet ne sind ƿe on þisre guðe forlorene!

note: [message]: speaker=unit
en: Comrades, avenge me!
ang: Gesiðan, aƿrecaþ mec!

note: [message]: speaker=unit
en: Do not fear, there is hope for us still!
ang: Ne drædaþ, us giet is hopa!

note: [message]: speaker=narrator
en: The chest contains $oc_treasure gold.
ang: Þæt scrin hielt $oc_treasure goldes.

note: [option]
en: Return to menu
ang: Gan eft to heafodgetæle

note: [message]: speaker=narrator [option]: speaker=narrator
en: Peasants
ang: Ceorlas

note: [message]: speaker=narrator
en: Peasants are your workers. Depending on the terrain, right-clicking on a peasant allows you to terraform the landscape and/or build castles, mines, farms, villages and universities.
ang: Geburas sind þine geƿyrhtan. Æfter lande læteþ sƿeng mid þære sƿiðan healfe þære mys þec þæt land meahtlice scieppan and meahtlice ceaster, gedelf, tunland, oþþe þorpas and eormengyldas timbrian.

note: [message]: speaker=narrator [option]: speaker=narrator
en: Mages
ang: Drymenn

note: [message]: speaker=narrator
en: Mages are your wise men. They can study at universities, pursuing advances in mining, farming and recruitment.
ang: Dryenn sind þine yþƿitan. Hie leorniaþ be eormengyldum, secende betunga on delfunge, landbegang, and rinca hyrunge.

note: [message]: speaker=narrator [option]: speaker=narrator
en: Farms
ang: Æceras

note: [message]: speaker=narrator
en: Farms can only be planted on grassland. Move a peasant onto a farm and he will begin to automatically harvest the cash crop.
ang: Æceras cann man synderlice settan on græsland. Gif þu sende gebur on æcer and he beginne selflice to gæderienne þa ƿeorþlican nyttplantan.

note: [message]: speaker=narrator
en: Villages can only be built on grassland. They provide income and healing as usual. Right-click on a peasant in a village and you can establish a university.
ang: Þorpas cunnon synderlice ƿesan getimbrod on græslande. Hie ahƿettaþ andleofan and hælo sƿa is geƿunelic. Gif þu sƿinge gebur on þorpe mid mys sƿiðran healfe þonne canst þu staðolian eormengyld.

note: [message]: speaker=narrator [option]: speaker=narrator
en: Mines
ang: Gedelf

note: [message]: speaker=narrator
en: Mines can be built on hills or mountains. A peasant on a mine will automatically dig for gold at the start of your turn.
ang: Gedelf cann man timbrian on hyllum oþþe beorgum. Gebur on gedelfe selflice delfeþ to findenne gold be onginne þines stæpes.

note: [message]: speaker=narrator [option]: speaker=narrator
en: Universities
ang: Eormengyldas

note: [message]: speaker=narrator
en: Any of the ‘Elvish’ style villages represent universities. At the start of your turn, Mages in universities automatically add to the study progress of your chosen research target. Right-click on a mage in a university to change research target.
ang: Ænge þara ælfcundenda þorpa aspeliaþ eormengyldas. Be þines stæpes onginne, drymenn and eormengylas selflice eacniaþ lare færeld þines gecorenan fandunge atihtinge. Sƿingan dry on eormengylde mid mys sƿiðran healfe to ƿendenne fandunge atihtinge.

note: [message]: speaker=narrator [option]: speaker=narrator [set_menu_item]: id=anl_diplomacy
en: Diplomacy
ang: Elefreondscipe

note: [message]: speaker=narrator
en: Right-clicking on your leader when in a university allows you to select special diplomatic options.
ang: Gif þu sƿinge þinne ladmann mid mys sƿiðran healfe þær he is on eormengylde , þonne cunne þu ceosan anlica elefreondsciplica gesetednessa.

note: [message]: speaker=narrator
en: A New Land — Help
ang: Niƿe Land — Help

note: [message]: speaker=narrator
en: Select a topic.
ang: Ceosan andtimber.

note: [option]: speaker=narrator
en: Done
ang: Gedon

note: [message]: speaker=unit
en: I hereby donate 20 gold to the coffers of $df_player_name|.
ang: Ic nu giefe 20g to $df_player_name|.

note: [message]: speaker=unit
en: $sf_player_name|, since our wisdom exceeds yours I have instructed my scholars to further your understanding of agriculture.
ang: $sf_player_name|, for þy þe ure ƿisdom is mara þonne þin hæbbe ic gehaten mine boceras to betenne þin andgiet eorþbigenesse.

note: [message]: speaker=unit
en: $sm_player_name|, since the wisdom of my people exceeds yours I have instructed my scholars to aid you in your efforts to learn the science of mining.
ang: $sm_player_name|, for þy se ƿisdom mines folces is mara þonne þin hæbbe ic gehaten mine boceras to helpenne þec to leornienne þa lare delfunge.

note: [message]: speaker=unit
en: You know worryingly little about the arts of war, $sw_player_name|. I feel an obligation to instruct you in this vital matter.
ang: Þu ƿast sƿiðe lyft be guþcræfte, $sw_player_name|. Me þynceþ þætte ic scolde þec ymb þisne andtimber læran.

note: [set_variable]
en: <span color='green'>$player_name</span>
    Share knowledge of agriculture
ang: <span color='green'>$player_name</span>
    Todælan geƿitnesse be eorþbigenesse

note: [set_variable]
en: <span color='green'>$player_name</span>
    Share knowledge of mining
ang: <span color='green'>$player_name</span>
    Todælan geƿitnesse be delfunge

note: [set_variable]
en: <span color='green'>$player_name</span>
    Share knowledge of warfare
ang: <span color='green'>$player_name</span>
    Todælan geƿitnesse be guþcræfte

note: [message]: speaker=unit
en: Diplomatic Options
ang: Elefreondscipes Ceosunga

note: [message]: speaker=unit
en: What shall I do?
ang: Hƿæt scolde ic don?

note: [option]: speaker=unit
en: Nothing
ang: Naht

note: [option]: speaker=unit
en: <span color='green'>Donate Funds</span>
    Give 20 gold to another player
ang: <span color='green'>Gief feoh</span>
    Giefan 20g to oðrum plegende

note: [message]: speaker=unit
en: Who will you donate funds to?
ang: Hƿæm ƿilt þu giefan feoh?

note: [option]: speaker=unit
en: <span color='green'>Share Knowledge</span>
    Help an ally with their research
ang: <span color='green'>Todæl geƿitnesse</span>
    Helpan geþoftan on heora fandunge

note: [message]: speaker=unit
en: Who will you share knowledge with?
ang: Hƿæm ƿilt þu todælan geƿitnesse?

note: [option]: speaker=unit
en: <span color='green'>Negotiate with the Dwarves</span>
    Lets you recruit a Dwarvish unit
    Negotiation Progress: $player_$side_number|.leader_option_1.progress|/$player_$side_number|.leader_option_1.target
ang: <span color='green'>Hƿearf mid þæm Dƿeorgum</span>
    Læteþ þec hyran Dƿeorgƿihte
    Hƿearfunge færeld: $player_$side_number|.leader_option_1.progress|/$player_$side_number|.leader_option_1.target

note: [option]: speaker=unit
en: <span color='green'>Negotiate with the Elves</span>
    Lets you recruit an Elvish unit
    Negotiation Progress: $player_$side_number|.leader_option_2.progress|/$player_$side_number|.leader_option_2.target
ang: <span color='green'>Hƿearf mid Ælfum</span>
    Læteþ þec hyran Ælfƿuhta
    Hƿearfunge færeld: $player_$side_number|.leader_option_2.progress|/$player_$side_number|.leader_option_2.target

note: [message]: speaker=narrator
en: Negotiation Complete
ang: Hƿearfung is fulfyled

note: [message]: speaker=narrator
en: Our talks are complete — the Dwarves will gladly fight by your side. Which of our brethren do you want to recruit?
ang: Ura hƿearfunga sind fulfyleda — þa Dƿeorgas georna feohtaþ mid þe. Hƿone urra gebroðra ƿilt þu hyran?

note: [message]: speaker=narrator
en: Our talks are complete — the Elves shall aid you in this battle. Which our of kin do you wish to recruit?
ang: Ura spræca sind fulfyleda — þa Ælfas helpaþ þe on þisre guðe. Hƿone urra mæga ƿilt þu hyran?

note: [set_menu_item]: id=anl_choose_new_recruit
en: Choose New Recruit
ang: Ceosan niƿne hyredne mann

note: [message]: speaker=unit [message]: speaker=narrator
en: Study Complete
ang: Fandung is fulfyled

note: [message]: speaker=unit
en: Which type of unit would you like to be able to recruit?
ang: Hƿelc cynn ƿihta ƿilt þu þætte þu mihte hyran?

note: [set_menu_item]: id=anl_oversee_research
en: Oversee Research
ang: Beƿitan Fandunge

note: [message]: speaker=unit
en: Research
ang: Fandung

note: [message]: speaker=unit
en: We are currently studying $player_$side_number|.research.target_language_name|. To which end would you have our scholars devote their minds?
    
    Our farms produce $player_$side_number|.farming.gold|g
    Our mines produce $player_$side_number|.mining.gold|g
ang: Nu fandie ƿe $player_$side_number|.research.target_language_name|. Hƿæt ƿilt þu þætte ure boceras fandien?
    
    Ure tunas forþberaþ $player_$side_number|.farming.gold|g
    Uru gedelf forþberaþ $player_$side_number|.mining.gold|g

note: [option]: speaker=unit
en: Continue as before
ang: Gan forþ sƿa ær

note: [option]: speaker=unit
en: <span color='green'>Agriculture</span>
    Farmers produce +1 gold
    Study Progress: $player_$side_number|.farming.progress|/$player_$side_number|.farming.target
ang: <span color='green'>Eorþbigeness</span>
    Æcerceorlas forþberaþ +1 gold
    Fandunge færeld: $player_$side_number|.farming.progress|/$player_$side_number|.farming.target

note: [research] [command]
en: agriculture
ang: eorþbigeness

note: [option]: speaker=unit
en: <span color='green'>Mining</span>
    Miners produce +1 gold
    Study Progress: $player_$side_number|.mining.progress|/$player_$side_number|.mining.target
ang: <span color='green'>Delfung</span>
    Delfendas forþberaþ +1 gold
    Fandunge færeld: $player_$side_number|.mining.progress|/$player_$side_number|.mining.target

note: [command]
en: mining
ang: delfung

note: [option]: speaker=unit
en: <span color='green'>Warfare</span>
    Allows you to recruit a new type of unit
    Study Progress: $player_$side_number|.warfare.progress|/$player_$side_number|.warfare.target
ang: <span color='green'>Guþcræfþ</span>
    Læteþ þec hyran oðer cynn ƿihta
    Fandunge færeld: $player_$side_number|.warfare.progress|/$player_$side_number|.warfare.target

note: [command]
en: warfare
ang: guþcræft

note: [message]: speaker=narrator
en: $player_$side_number|.name|’s farms now produce $player_$side_number|.farming.gold gold.
ang: $player_$side_number|.name| æceras nu forþberaþ $player_$side_number|.farming.gold gold.

note: [message]: speaker=narrator
en: $player_$side_number|.name|’s mines now produce $player_$side_number|.mining.gold gold.
ang: $player_$side_number|.name| gedelf nu forþberaþ $player_$side_number|.mining.gold gold.

note: [message]: speaker=narrator
en: $player_$side_number|.name|, we have finished researching warfare. Right-click on a mage in a university to select a unit to recruit.
ang: $player_$side_number|.name|, ƿe habbaþ fulfyled þa fandunge ymb guþcræft. Þu ahst sƿingan drymann on eormengylde to ceosenne ƿihte to hyrenne.

note: [message]: speaker=unit
en: Let’s cut you free!
ang: Ƿuton þec alysan!

note: [message]: speaker=narrator
en: You release the creature from the web and it agrees to help you.
ang: Þa þa þu alysest þa ƿihre fram þæm nette þa geþafaþ heo þætte heo helpie þe.

note: [set_menu_item]: id=anl_get_to_work
en: Get to Work!
ang: Ƿeorca!

note: [message]: speaker=unit
en: What shall I do my liege?
ang: Hƿæt scolde ic don, leof?

note: [option]: speaker=unit
en: Convert to Grassland
ang: Ƿendan to græslande

note: [option]: speaker=unit
en: Cost: 0g
ang: Ƿeorþ: 0g

note: [option]: speaker=unit
en: Plant Farm
ang: Settan Æcer

note: [option]: speaker=unit
en: Build Village
ang: Timbrian Þorp

note: [option]: speaker=unit
en: Cost: 15g
ang: Ƿeorþ: 15g

note: [option]: speaker=unit
en: Build Castle
ang: Timbrian Burh

note: [option]: speaker=unit
en: Cost: 6g
ang: Ƿeorþ: 6g

note: [option]: speaker=unit
en: Cost: 4g
ang: Ƿeorþ: 4g

note: [option]: speaker=unit
en: Flood the Field
ang: Adrencan þone Feld

note: [option]: speaker=unit
en: Cost: 1g
ang: Ƿeorþ: 1g

note: [option]: speaker=unit
en: Plant Saplings
ang: Settan Geonge Beamas

note: [option]: speaker=unit
en: Chop Down Forest
ang: Fyllan Ƿeald

note: [option]: speaker=unit
en: Earns: 1g
ang: Earnaþ: 1g

note: [option]: speaker=unit
en: Build Mine
ang: Timbrian Gedelf

note: [option]: speaker=unit
en: Cost: 25g
ang: Ƿeorþ: 25g

note: [option]: speaker=unit
en: Cost: 3g
ang: Ƿeorþ: 3g

note: [option]: speaker=unit
en: Make a Ford
ang: Ƿyrcan Ford

note: [option]: speaker=unit
en: Cost: 5g
ang: Ƿeorþ: 5g

note: [option]: speaker=unit
en: Landfill
ang: Grundfyllung

note: [option]: speaker=unit
en: Destroy the Ford
ang: Delegian þone Ford

note: [option]: speaker=unit
en: Cost: 2g
ang: Ƿeorþ: 2g

note: [option]: speaker=unit
en: Smash Cave Floor
ang: Brecan Holes Flor

note: [option]: speaker=unit
en: Earns: 3g
ang: Earnaþ: 3g

note: [option]: speaker=unit
en: Harvest Mushrooms
ang: Gæderian Sƿammas

note: [option]: speaker=unit
en: Build a Keep
ang: Timbrian Fæstnesse

note: [option]: speaker=unit
en: Cost: 7g
ang: Ƿeorþ: 7g

note: [option]: speaker=unit
en: Establish University
ang: Staðolian Eormengyld

note: [option]: speaker=unit
en: Clear the Ground
ang: Idlian þone Grund

note: [campaign]: id=An_Orcish_Incursion
en: An Orcish Incursion
ang: Orcisc Anrine

note: [campaign]: id=An_Orcish_Incursion
en: AOI
ang: OA

note: [campaign]: id=An_Orcish_Incursion
en: (Beginner)
ang: (Beginnend)

note: [campaign]: id=An_Orcish_Incursion
en: Fighter
ang: Feohtere

note: [campaign]: id=An_Orcish_Incursion
en: (Normal)
ang: (Geƿunelic)

note: #-#-#-#-#  21 (ang@latin)  #-#-#-#-# [campaign]: id=An_Orcish_Incursion #-#-#-#-#  41 (ang@latin)  #-#-#-#-# [campaign]: id=LOW #-#-#-#-#  51 (ang@latin)  #-#-#-#-# [campaign]: id=Sceptre_of_Fire #-#-#-#-#  59 (ang@latin)  #-#-#-#-# [campaign]: id=The_Hammer_of_Thursagan #-#-#-#-#  61 (ang@latin)  #
en: Lord
ang: Hlaford

note: [campaign]: id=An_Orcish_Incursion
en: (Challenging)
ang: (Be dæle earfoþ)

note: #-#-#-#-#  21 (ang@latin)  #-#-#-#-# [campaign]: id=An_Orcish_Incursion #-#-#-#-#  41 (ang@latin)  #-#-#-#-# [campaign]: id=LOW
en: High Lord
ang: Heah Hlaford

note: [campaign]: id=An_Orcish_Incursion
en: (Novice level, 7 scenarios.)
ang: (Niƿcumenes grad, 7 spella.)

note: [campaign]: id=An_Orcish_Incursion
en: Defend the forests of the elves against the first orcs to reach the Great Continent, learning valuable tactics as you do so.
ang: Þu byrhst þa ƿealda þara ælfa ƿiþ þa forman orcƿihta þa gelendaþ to þæm Greatan Ƿorolddæle, leorniende ƿeorþlicne guþcræft þa hƿile þe þu sƿa dest.

note: [about]
en: Adaptation for mainline
ang: Geredodness for heafodfadunge

note: [about]
en: Post 1.4 story and gameplay improvements
ang: Spelles and gamenƿeorccræftes bota æfter 1.4

note: [about]
en: Artwork and Graphics Design
ang: Biliþ and biliþcræftes mearcung

note: [about]
en: Editing, proofreading and gameplay testing
ang: Adihtung, costnunge rædung, and gamenƿeorccræftes costnung

note: [scenario]: id=01_Defend_the_Forest
en: Defend the Forest
ang: Beorg þone Ƿeald

note: #-#-#-#-#  21 (ang@latin)  #-#-#-#-# [side]: type=Elvish Lord, id=Erlornas #-#-#-#-#  51 (ang@latin)  #-#-#-#-# [side] [side]: type=Elvish Marshal, id=Crintil [side]: type=Elvish Captain, id=Glindur [side]: type=Elvish Captain, id=Glildur [side]: type=Elvish Marshal, id=Gaenlar [side]: type=Elvish M
en: Elves
ang: Ælfas

note: [part]
en: The arrival of humans and orcs caused turmoil among the nations of the Great Continent. Elves, previously in uneasy balance with dwarves and others, had for centuries fought nothing more than an occasional skirmish. They were to find themselves facing conflicts of a long-forgotten intensity.
ang: Se tocyma manna and orcƿihta dyde aþrotennesse ongemang þæm cynrenum þæs Greatan Ƿorulddæles. Ælfas, ær on earfoðum æmnittan mid dƿeorgum and oðrum, hæfdon gefohten hundredu geara naht ma þonne seldna lytela guða. Hraðe gelamp hit þæt hie drugon guða iu forgitenre grimnesse.

note: [part]
en: Their first encounter with the newcomers went less well than either side might have wished.
ang: Se ærsta gemot mid niƿfarum for læs ƿel þanne þæt begen heras ƿiscten.

note: [part]
en: But humans, though crude and brash, at least had in them a creative spark which elves could recognize as akin to their own nature. Orcs seemed completely alien.
ang: Ac menn, þeah þe hie ƿæron unfrode, huru hæfdon on him orþonc þe þa ælfas cneoƿon to ƿesenne gelic heora agnum cynne. Orcƿihta þuhton full fremda.

note: [part]
en: For some years after Haldric’s people landed, orcs remained scarce more than a rumor to trouble the green fastnesses of the elves. That remained so until the day that an elvish noble of ancient line, Erlornas by name, faced an enemy unlike any he had ever met before.
ang: Sumu gear siþþan Haldrices folc gelendede, orcƿihta ƿæron na ma þonne mærsung to amerrenne þæt grene fæsten þara ælfa. Þæt sƿa ƿæs oþ þone dæg þone ælfisc æðeling gameles teames, Erlornas gehaten, ƿitstod feond þe ƿæs ungelic ængum þe he hæfde ær gemeted.

note: [part] "northern marches" is *not* a typo for "northern marshes" here. In archaic English, "march" means "border country".
en: The orcs were first sighted from the north marches of the great forest of Wesmere.
ang: Þa orcƿihta ƿæron ærst gesigena fram norþernum mearcum þæs greatan ƿealda Ƿesmeres.

note: [objectives]
en: Hint:
    Elves can move quickly and safely among the trees. Pick off the enemy grunts with your archers from the safety of the forest.
ang: Geþeaht:
    Ælfas cunnon gan sƿifte and sicorlice ongemang þæm beamum. Ofsceot feondlice underlingas anum mid þinum bogmannum fram þæm gebeorge þæs ƿealda.

note: [objective]: condition=lose
en: Death of Erlornas
ang: Erlornases Deaþ

note: [message]: id=Lomarfel
en: My lord! A party of aliens has made camp to the north and lays waste to the forest. Our scouts believe it’s a band of orcs.
ang: Leof! Hloþ utlendena hafaþ slægen geteld benorðan and fyleþ þone ƿeald. Ure sceaƿeras ƿenaþ þætte hie sien hloþ orcƿihta.

note: [message]: id=Erlornas
en: Orcs? It seems unlikely. The human king, Haldric, crushed them when they landed on these shores, and since then they’ve been no more than a bogey mothers use to scare the children.
ang: Orcƿihta? Me þynceþ ungelic. Se mennisca cyning Haldric gebygde hie þa hie gelendon to þissum strandum, and siþþan ƿæron hie naht buton leasum spelle þe modru brucaþ to gæstenne þa cildru.

note: [message]: id=Lomarfel
en: So it seemed, my lord. Yet there is a band of them in the north cutting down healthy trees by the dozen, and making great fires from the wood. They trample the greensward into mud and do not even bury their foul dung. I believe I can smell the stench even here.
ang: Sƿa þuhte, leof. Ac þær is hloþ heora benorðan fyllende gesunde beamas tƿelfmælum, and maciende greate fyras on ƿealde. Hie ofertredaþ þa græsmoldan oþ heo ƿeorhe fenn and na þurfum bebyrigaþ heora fule dunge. Me þynceþ þætte ic mæg furðum her þone unstenc gestincan.

note: [message]: id=Erlornas
en: So the grim tales of them prove true. They must not be allowed to continue; we must banish this blight from our forests. I shall marshal the wardens and drive them off. And the Council needs to hear of this; take the message and return with reinforcements, there might be more of them.
ang: La, þa grimman spell be him sind full soþ. Ne sceall man alyfan þætte hie forþ gan; ƿe sculon aflieman þas hore fram urum ƿealdum. Ic gaderia þa ƿeardas and adrife hie. And se Ƿitenagemot þearf þis hieran; nim þæt ærendgeƿrit and cum eft mid eacan; eaðe cumen ma heora.

note: [message]: id=Lomarfel
en: Yes, my lord!
ang: Gea, leof!

note: [message]: id=Erlornas
en: Look at them. Big, slow, clumsy and hardly a bow in hand. Keep to the trees, use your arrows and the day will be ours.
ang: Lociaþ on him. Greata, slaƿa, lytteaƿa, and uneaðe healdaþ bogan on handa. Healdaþ þa beamas, brucaþ þine strælas and us beo sige todæg.

note: [message]: race=elf
en: It’s hopeless; we’ve tried everything, and they’re still coming back.
ang: Na cann man ƿenan; ƿe habbaþ ongunnen æghƿæt, and gen cumaþ hie eft.

note: [message]: id=Urugha
en: Forward, you worthless worms! Look at them, they’re tired and afraid! You killed their will to fight, now go and finish the job!
ang: Forþ, ge idle ƿyrmas! Sceaƿiaþ on him; hie sind ƿerge and aforhte! Ge cƿealdon heora beadugeornfullnesse, nu gaþ and geendiaþ eoƿer ƿeorc!

note: [message]: id=Erlornas
en: That cloud of dust on the horizon... flee! There’s more of the abominations heading this way! Fall back before we’re outnumbered and crushed.
ang: Se dustsƿearm on þære eorðan geendunge... Fleoþ! Ma þara bysmorfullra cumaþ hider! Gaþ onbæc ær hie sien maran þonne ƿe and hie usic diligen!

note: [message]: speaker=narrator
en: Lord Erlornas didn’t drive the orcs back, although he and his warriors tried their absolute best. When another war band arrived, elvish resistance crumbled.
ang: Erlornas hlaford ne draf þa orcƿihta onbæc, þeah þe he and his ƿigan geneðdon mid eallre heora mihte. Þa þa oðer ƿigheap tocƿom abeag þæt ælfisce ƿiðer.

note: [message]: speaker=narrator
en: Of the ensuing events little is known, since much was lost in the chaos and confusion, but one thing is painfully sure. Elves lost the campaign.
ang: Be þæm æfterƿeardum gelimpun nis fela to ƿitenne, for þy fela ƿæs forloren in þæm dƿolman and gescendnesse, ac an þing is sarlice ƿitod. Þa ælfas ƿæron oferdrifen on þære fyrde.

note: [message]: id=Erlornas
en: Ugh...
ang: Ƿa la...

note: [message]: id=Urugha
en: Finally! Got him!
ang: Endelice! Hine sleah!

note: [message]: race=elf
en: Lord!
ang: Hlaford!

note: [message]: id=Erlornas
en: Take... command... Drive them... away.
ang: Fo... to ƿealde... Hie... adrif.

note: [message]: speaker=narrator
en: Lord Erlornas died the day he first fought the orcs and never saw the end of the war. Given its final outcome, this was perhaps for the best.
ang: Erlornas Hlaford cƿæl on þæm dæge þone he ærst ƿiþ þa orcƿihta ƿann and na seah he þone ende þæs ƿiges. Gemunende his endelicne ƿæstm, meahtlice ƿære þæt betst.

note: [message]: speaker=unit
en: I’ve been bested, but the combat wasn’t fair... A thousand curses on you, withered coward! May you suffer... and when my master, Rualsha, finds you may he wipe your people from the face of this earth!
ang: Ic ƿæs geƿunnen, ac þæt gefeoht næs ambyr... Þusend cursa secge ic þe, forscranc hildlata! Dreoge þu... and þær min hlaford, Rualsha, fint eoƿic, þonne cƿelme he eall þin folc geond þa eorðan!

note: [message]: id=Erlornas
en: Rualsha? Hmm... What if... Assemble a war-party, we need to scout north!
ang: Rualsha la? Humm... Hƿæðer... Gædera ƿigheap. Ƿe þurfon besceaƿian benorðan!

note: [scenario]: id=02_Assassins
en: Assassins
ang: Morðorƿyhrtan

note: [part]
en: The path of the orcish war band was easy to follow — a wide swathe of trampled ground through violated forest. Erlornas and his party swiftly followed it north and west.
ang: Se pæþ þæs orciscan ƿigheapes ƿæs eaðe to folgienne — ƿid sƿaðu ofertrededes grundes þurh brocenne ƿeald. Erlornas and his getrum sƿifte folgode hit norþ and ƿest.

note: [part]
en: Soon they arrived at a region where the forest was cut through by many streams, only to find something unexpected.
ang: Hraðe tocomon hie to gearde þær se ƿeald ƿæs todæled þurh fela streama, ac hie fundon aht þe hie na abidon.

note: [message]: role=Adviser
en: The trail leads straight to this place, my lord.
ang: Se ƿeg lædeþ rihte hider, leof.

note: [message]: id=Erlornas
en: There is a keep ahead of us. How comes it that we know nothing of it? I thought our borders were watched more carefully.
ang: Þær is fæsten beforan us. For hƿy niton ƿe naht be him? Me þuhte þætte uru mearc ƿære bet beƿeotod.

note: [message]: role=Adviser
en: I... I know not, my lord. For ages there was no one in these lands that could build such a thing save us. I fear we have fallen prey a false sense of security that has injured the vigilance of our scouts.
ang: Ic... ic nat, leof. Gearum næs nan on þissum landum þe cuðe timbrian sƿelc þing to sparienne usic. Ic ƿene þætte ƿe habbaþ leasne geleafan on fæstnesse þe hafaþ gedelod þa ƿæccan urra foreƿearda.

note: [message]: id=Erlornas
en: When the fighting ends, I’ll have some answers. But for now—
ang: Þonne þæt gefeoht beo geendod, ic hæbbe suma andsƿara. Ac rihte nu—

note: [message]: id=Erlornas
en: — let’s focus on the task at hand.
ang: — ƿuton don þis ƿeorc þe ƿe ær habbaþ.

note: [message]: role=Adviser
en: Does that demented creature truly believe he can kill us?
ang: Ƿeneþ seo ungeƿittige ƿiht soþlice þætte heo cunne us cƿellan?

note: [message]: id=Erlornas
en: Appearances can be deceiving. Tell the men to be cautious.
ang: Andsyn cann aleogan. Hataþ þa menn ƿesan cearfule.

note: [message]: id=Gharlsa
en: Yes... yes... Slay them!
ang: Gea... gea... Sleaþ hie la!

note: [message]: speaker=unit
en: Hurts... failed... Rualsha gonna be angry...
ang: Sar... asprungen... Rualsha biþ ƿraþ...

note: [message]: id=Erlornas
en: This... ‘Rualsha’ again. We need to forge ahead; the answers we seek are not here. Perhaps we will find them further north.
ang: Man sægþ... ‘Rualsha’ eft. Ƿe þurfon forþ gan; þa andsƿara þa ƿe secaþ ne sind her. Eaðe finden ƿe hie norðor.

note: [message]: id=Erlornas
en: Destroy this place and let the forest take the ruins. We don’t want any more undesirables to use it.
ang: Delega þas stoƿe and nime se ƿeald þa hrorenan. Ƿe nillaþ þæt ma yfelra brucen hie.

note: [scenario]: id=03_Wasteland
en: Wasteland
ang: Ƿesten

note: [part]
en: As they fared further north the green forest thinned around them, slowly fading into a barren and fallow country. The signs were obvious and unmistakable — tree stumps, an occasional half-rotten tree felled long ago, and dead wood around them in scarce grass. This had been forest once, like the woods they called home. It had been murdered.
ang: Sƿa norðor foron hie sƿa se grena ƿeald ƿearþ læs be him, slaƿlice ƿeorðende gæsne and fealu land. Þa tacn ƿæron sƿutol and geƿisslic — stybbas, feaƿa samfulra beamma þe ƿære gefyled iu, and dead holt be him on on gneðum græse. Þas ƿæron iu ƿeald, gelic þæm ƿealda þe him ham ƿæs. Man hæfde hine ofslægen.

note: [part]
en: There was no trail to be found here; wind and rain had erased the spoor. Fortunately, there was no need of a trail; smoke on the horizon betrayed the presence of their enemies.
ang: Þær næs nan sƿaðu to findenne her; ƿind and regn hæfde dilegod þæt spor. Sæliglice næs þær nængu þearf sƿæðe; reoc on þære eorðan geendunge aƿreah þa andƿeardnesse heora feonda.

note: [part]
en: Erlornas was near-certain they would find orcs there. No clan of dwarves would break their ancient treaties with the elves in this way; humans were never so... methodical in their destruction, and did not travel in sufficiently large numbers in a north country they found too cold and damp for comfort. The great question remained — would he find Rualsha?
ang: Erlornas ƿæs nean geƿiss þætte hie agen findan orcƿihta þær. Nan þeod dƿeorga ƿolde bercan heora gamola foreƿearda mid þæm ælfum gehu; menn næron na sƿa... deoplice on heora lyre, and ne foron on genoh greatum rimum on norðernum lande, þe him to ceald and fuht to ƿesenne sefte þuhte. Seo greate tƿeonung abad — finde he Rualshan?

note: [part]
en: Perhaps, but not here. The tribe this camp housed was too small to impress fear on other orcs. Come next morning, the elves were prepared for battle.
ang: Meahtlice, ac na her. Seo þeod þe þas geteld heoldon ƿæs to lytel to gedrefenne oðra orcƿihta. Þa se niehsta morgen cƿom ƿæron þa ælfas gearƿe to feohtenne.

note: [objectives]
en: Hint:
    There are no villages in this scenario — you must use healers instead. Use hit-and-run tactics to weaken enemy units who cannot heal themselves.
ang: Geþeaht:
    Þær ne sind næge þorpas on þissum capitole — þu scealt brucan hælendas on heora stede. Bruc onræsas on þæm man hraðe slæhþ and sona ætflihþ to gesƿiðrienne feondlica ƿihta þa ne cunno hie selfa hælan.

note: [message]: role=Adviser
en: Lord... I’m... I am filled with grief. This senseless destruction is... overwhelming.
ang: Leof... ic... ic eom ful angmod. Þes andgitleasa lyre is... fulstrang.

note: [message]: id=Erlornas
en: Yes. And this is the threat we were blind to but are now facing. This tribe is small, yet we must drive them back to the north. They must have no footholds south of the hills.
ang: Ia. And þes is ser þreat þa ƿe ne saƿon ac nu geonbyrdaþ. Þeos þeod is lytel, ac ƿe scolun drifan hie eft norþ. Hie ne scolun findan nænge fæstness besuðan þæm hyllum.

note: [message]: id=Gnargha
en: Rise up, grunts! We have a great fight upon us! Let your rage flow freely! Let your blades slay all! First one to draw blood will feast by my fire this night!
ang: Arisaþ, underlingas! Micel geƿinn is ƿiþ usic! Lætaþ eoƿ ƿesan full on ƿodnesse! Slean þina ecga ealle! Se forma þe do bledan beo on gebeorscipe be minum fyre þisse nihte!

note: [message]: id=Erlornas
en: Aim true, men, with wit and courage the day will be ours. And spare no-one, there can be no orc south of the hills, else we’ll never have peace again.
ang: Rihtaþ þa bogan ƿel, menn, mid geƿitnesse and bealdnesse beo þisses dæges sige ure! And ne spara nænigne; ne cann þær ƿesan nænig orcƿiht besuðan þæm hyllumm, elles na hæbben ƿe firþ eft.

note: [message]: id=Gnargha
en: You won... elf... But it changes... nothing... (<i>cough</i>)
ang: Þu ƿunne... ælf... ac þis ne naht... na ƿendeþ.... (<i>hƿosta</i>)

note: [message]: id=Gnargha
en: We found the way... Now... we will come in numbers... (<i>cough</i>) you can’t imagine...
ang: Ƿe fundon þone ƿeg... Nu... ƿe cumaþ on rimum... (<i>hƿosta</i>) þa þu ne canst ƿenan...

note: [message]: id=Gnargha
en: (<i>Cough</i>) I’ll be waiting... among the dead...
ang: (<i>Hƿosta</i>) Ic bide... ongemang þæm deadum...

note: [message]: speaker=narrator
en: The orcish chieftain finally fell, overcome by his wounds. The elves found themselves in a half-ruined camp littered with the bodies of both sides, there was no hale orc in sight, nor did any of the wounded beg mercy. The elves took no prisoners.
ang: Se Orcisca heafodling endelice feol, sare beƿundod. Þa ælfas fundon selfe ongemang be dæle gehrorenum geteldum, and þa lic begra hera lægon be him; næs nan hal orcƿiht to seonne, ne abad nan þara beƿundodena are. Þa ælfas ne gehæfton nænge.

note: [message]: role=Adviser
en: It’s done, lord. No-one escaped. No-one tried to escape. I’m... disturbed.
ang: Hit is fulfyled, leof. Nan ætfleah. Nan ætfleon geneðde... Me gesƿenceþ.

note: [message]: id=Erlornas
en: Good. But their disregard for self-preservation is astounding. As is their ferocity when defending what they claim as their own. Have the scouts found others this side of the hills?
ang: Is god. Ac heora æfƿeardness ceare to healdenne selfe is toþuniende. Eac sƿa heora grimness þær hie beorgaþ þætte hie æftersprecaþ. Habbaþ þa foreƿeardas gefunden oðra on þisre sidan þara hylla?

note: [message]: role=Adviser
en: No, lord. But trolls were spotted in the hills ahead. Do we really need to cross them to the north?
ang: Nese, leof. Ac man sceaƿode eotnas on hyllum beforan. Þurfon ƿe soþlice oferfaran hie benorðan?

note: [message]: id=Erlornas
en: Yes. The council has spoken to me through a dream-sending. They are troubled. Reinforcements have been sent after us, but we need to press on. Tell the men to rest, we’ll move out at dawn.
ang: Gea. Se ƿitenagemot hafaþ gesprocen to me þurh sƿefna sendunge. Hie sind ungeþƿæra. Eacan sind us beæftan gesende, ac ƿe sculon forþ. Hataþ þa menn restian; ƿe afaraþ in æringe.

note: [message]: role=Adviser
en: What about the loot lord? We found supplies worth over a hundred gold in the camp.
ang: Hƿæt sægst þu be þæm reaflace, leof? Ƿe fundon andtibras þa sind ƿeorðe ma þonne hundteontig gemeta goldes ongemang geteldum.

note: [message]: id=Erlornas
en: Distribute some among the men, save the rest for the road. This country is a wasteland now; we won’t find much forage on the march.
ang: Aspend dæl ongemang þæm mmannum; horda þa lafe oþ þa fare. Þæt land is ƿesten nu; ne findaþ ƿe fela ƿæstma on færelde.

note: [message]: role=Adviser
en: We found some supplies when searching the camp, but nothing much. What is to be done with them?
ang: Ƿe fundon andƿiste þa þa ƿe þurhsohte þa geteld, ac na fela. Hƿæt agan ƿe don mid him?

note: [message]: id=Erlornas
en: Save it for the march north. There is little to be found in this barren country.
ang: Læf hit þære fare norþ. Þær is lyt to findenne on þissum unspedgan lande.

note: [message]: speaker=narrator
en: Lord Erlornas never saw the blade that felled him. He died on the spot, with not a chance to issue last commands or farewells. Without him his wardens soon fell into confusion, and losing heart withdrew from the battle.
ang: Erlornas hlaford na seah þa ecge seo þe hine ofsleah. He cƿæl þærrihte, leas byres to hatenne his æftermeste bodu oþþe gretingƿord. Leas his his ƿeardas hraðe ƿurdon irre, and forlorenum ellne gesƿicon fram guðe.

note: [message]: speaker=narrator
en: When reinforcements finally arrived, elves managed to dislodge the orcish tribe. But the threat from the north remained unresolved and loomed large over their future.
ang: Þa þa se eaca endelice tocƿom, þa geforon þa ælfas to adrifenne þa orciscan þeode. Ac se þreat norðan ƿæs giet unbryce and geþreatode heora toƿeardlican lif.

note: [message]: role=Adviser
en: We can’t carry on Lord, the men are too tired. We have to fall back.
ang: Ne cunnon ƿe forþ, leof; þa menn sind to ƿerge. Ƿe sculon onbæc faran.

note: [message]: id=Erlornas
en: Damn it. Sound the retreat, we’ll try again when reinforcements arrive.
ang: Ƿa la ƿa. Hat onƿindan; ƿe gesecaþ eft þanne þa eacan tocumen.

note: [message]: speaker=narrator
en: The expected relief caught up with them a few days later. The following morning they took the field against a far larger host of orcs. The battle ended in a draw; the war raged on for years...
ang: Se ƿenedlica eaca offor hie feaƿum daga siþþan. Þæs mergenes geƿunnon hie þone feld ƿiþ sƿiðe greatne here orcƿihta. Þa seo guþ ƿæs geendod ne ƿann nahƿæðer þara hera; þæt ƿig aƿunode fela geara...

note: [scenario]: id=04_Valley_of_Trolls
en: Valley of Trolls
ang: Eotna Dæl

note: [part]
en: Next morning, the elves set off again, increasingly wearied by the hardships of the campaign and longing for the green comfort of their home forests. This land was barren and rugged; nothing shielded them from biting northern wind as they traveled towards the mountains looming before them.
ang: On merigene eft forþforon þa ælfas, a ma ƿerge mid earoðu þære fyrde and ƿyscende þære grenan seftnesse heora eðelƿealda. Þis land ƿæs unspedig and sticol; naht na bearh hie ƿiþ þone bitendan norðernan ƿind þa hƿile þe hi foron to þæm beorgum fore him standende.

note: [part]
en: At dusk they arrived at the mouth of a valley cutting almost straight through the range and made camp, as scouts warned that the area was hostile and the road ahead treacherous in darkness. There were no songs or music that night and most of the elves slept uneasily. An unlucky few kept a cautious watch.
ang: Æt forannihte ancomon hie be dæles muðe þe læg nean rihte þurh þa endebyrdnesse burga and slugon hie heora geteld, for þy þa foreƿeardas geƿarnodon þæt þæt geard fore him ƿære laþ and se ƿeg fore him ƿære egle on þystrum. Þær næron nænge sangas and nænig dream þære nihte and se mæsta dæl þara ælfa ne slæpte ƿel. Feaƿa heardsæligra manna ƿacodon behidiglice.

note: [part]
en: When sunrise came, the elves moved into battle formations. Whatever waited in the slopes ahead, it would not find them unprepared.
ang: Þa cƿom sunnan upgang, þa ƿegdon þa ælfas to beadƿe endebyrdnessum. Gehƿæt bide on hleoðum fore ƿære, ne finde þæt hie ungearƿe.

note: [objectives]
en: Hint:
    Trolls are poor fighters when not on rugged terrain and fare even worse during the daytime. Lure them out of the hills and attack in the sunlight.
ang: Geþeaht:
    Eotnas sind ƿace feohteras þær hie ne sien on ƿogum lande and hie faraþ furðum ƿyrs on dæge. Span hie butan þæm hyllum and afeoht on dæge.

note: [objective]: condition=win
en: Defeat all enemy leaders
ang: Ealle feondladmenn oferdrifan

note: [message]: role=Advisor
en: We are far from our lands, now, Erlornas, and we have driven the orcs from the forest. Why do we not return home?
ang: Ƿe sind feorre fram fram urum landum nu, Erlornas, and ƿe habbaþ drifen þa orcƿihta fram þæm ƿealda. For hƿy ne gaþ ƿe eft to hame?

note: [message]: id=Erlornas
en: You know well enough... Rualsha. That name sounds everywhere we go since the incursion began. That orc is much more than a mere marauding bandit in search of pillage. And he wants this land. <i>Our</i> land. He is planning an invasion, I’m sure of it. We must gather more information about his plans before we go back.
ang: Þu ƿast ƿel genog... Rualsha. Se na

note: [message]: id=Erlornas
en: And tell me... How did you sleep last night?
ang: Me la sege... Hu slæptest þu on þisse nihstan nihte?

note: [message]: role=Advisor
en: How did I?... Uneasy, lord. My dreams were bleak, some of them nightmares.
ang: Hu la...? Geangsumod, leof. Min sƿefn ƿæron blac, and sumu heora unsƿefn.

note: [message]: id=Erlornas
en: Yes. The earth currents are perturbed here, and the bridges to the dreamland are tainted. I think there is a mage dwelling somewhere nearby. Or perhaps more than one; the traces are mixed, and some of them have an unwholesome flavor.
ang: Gea. Þa eorðan streamas sind gedræfde her, and þa brycga to þæm sƿefna lande sind befylda. Ic ƿene þætte drymann ƿunie gehƿær neah. Oþþe meahtlice ma þonne an; þa mearca sind gemengeda, suma heora habbaþ fulne smæccan.

note: [message]: role=Advisor
en: It would be dire indeed for us if these orcs have magic to add to their battle-might.
ang: Hit ƿære geƿisslice afor us gif þas orcƿihta hæbben drycræft mid þæm hie cunnon iecan heora guþcræft.

note: [message]: id=Erlornas
en: We must discover if this is so.
ang: Ƿe sculon findan gif þis sie sƿa.

note: [message]: role=Advisor
en: Information will do us no good if we are killed before we return with it! These mountains look like troll territory.
ang: Geƿitness na us feormaþ gif ƿe sein gecƿelede ær ƿe mid þære æthƿeorfen! Þas beorgas þyncaþ to ƿesenne eotna geard.

note: [message]: id=Erlornas
en: Enough. The sun’s fully over the horizon. Give the order to advance.
ang: Genoh. Seo sunne is ful ofer eorðan geendunge. Hat forþ gan.

note: [message]: role=Advisor
en: That was the last of the chieftains, lord. The lesser trolls seem to be retreating now.
ang: Se ƿæs æftermesta þara heafodlinga, leof. Þa læssan eotnas þyncaþ onƿindan nu.

note: [message]: role=Advisor
en: At once. How much time do you think we have?
ang: Sona. Hu fela timan ƿenest þu þætte us abitt?

note: [message]: id=Erlornas
en: A day, perhaps. We fought two clans today; they won’t take long to rally. We need to be gone from here by sunset next.
ang: Eaðe anne dæg. Ƿe ƿunnon ƿiþ tƿa folcsceara todæg; hie ne þurfon fela timan to gesamnienne. Ƿe þurfon gan heonon fore þæs mergenes æfne.

note: [message]: id=Erlornas
en: We have slain a chieftain! Take heart! This battle is almost won!
ang: Ƿe habbaþ geslægen heafodling! Ƿesaþ bealde! Þas guðe nean habbaþ ƿe geƿunnen!

note: [message]: speaker=second_unit
en: Ha! Me smashed da funny elf. Me got a trophy!
ang: Hi la! Tocnyste hleahtorbære ælfne. Nu me sigebeacen!

note: [message]: role=Advisor
en: No! This can’t be!
ang: Nese la! Na cann þis ƿesan!

note: [message]: speaker=narrator
en: Soon after Erlornas died, the elven party, lacking a leader and pressed from all sides, scattered and fled. Their retreat to Wesmere was arduous and long.
ang: Hraðe siþþan Erlornas cƿæl, se ælfisca heap, þe ƿæs leas ladmenn and besett fram eallum sidum, ƿæs sprungen and afleah. Heora ƿiðertrod to Ƿesmeran ƿæs sticol and lang.

note: [message]: speaker=narrator
en: During their retreat, the pass was crossed by another army moving in the opposite direction. Orcs were back south of the pass, and this time they were to stay for a long, long time.
ang: Under heora ƿiðertrode, se ƿeg ƿæs oferfaren fram oðrum here þe eode to ongeanƿeardum gerihte. Orcƿihta ƿæron onbæc besuðan on wege, and þisses mæles ƿoldon hie abidan sƿiðe lange stunde.

note: [message]: role=Advisor
en: We can’t get through, my Lord. These whelps are not individually very dangerous, but there are huge numbers of them.
ang: Ƿe ne cunnon faran þurh hie, leof. Þas  hƿelpas anan na sind sƿiðe fræcendlice, ac þær is great rim heora.

note: [message]: id=Erlornas
en: Four days of combat and nothing to show for it. How does it feel to you?
ang: Feoƿere dagas geƿinnes and naht næfþ na gen gelumpen. Hu þynceþ hit þe?

note: [message]: role=Advisor
en: Terrible, my lord. Never in my life did I dream I’d be bested by mere trolls. What are your orders?
ang: Egeslic, leof. Na ƿende ic þætte eoten an mec oferdrife. Hƿæt bodast þu?

note: [message]: id=Erlornas
en: Withdraw and make camp a safe distance from the hills. There is no further point in this fight. We’ll wait for reinforcements.
ang: Sƿaðriaþ and sleaþ geteld on sicorre feornesse fram þæm hyllum. Nis hit behefe þætte ƿe feohten ma. Ƿe abidaþ eacan.

note: [message]: speaker=narrator
en: The reinforcements arrived a few days later, a crack force of rangers with some cavalry support. When they attempted the pass again, they found not trolls but something worse — an orcish army approaching from the north.
ang: Se eaca oncom feaƿa daga siþþan, andƿis heap ƿuduƿealda and sume eoredmenn to fultme. Þa þa hie gesohten to geƿinnenne þone ƿeg eft, þa ne fundon hie eotnas, ac fundon hie ƿirsan — orcisc here þo nealæcetede norðan.

note: [message]: speaker=narrator
en: The battle that ensued was bloody and inconclusive, and the elven losses were only the beginning of the mournful toll in a war that would rage for many years after.
ang: Seo guþ þe siþþan gelamp ƿæs blodig and sigeleas, and þara ælfa deaðas ƿæron efne þæt onginn þæs dreorlican lyres ƿiges þe ƿæs gedrogen manig gear siþþan.

note: [part]
en: After a day of hard-earned rest the elves marched north again. This was unknown country, not frequented even by Wesmere’s furthermost-faring scouts.
ang: Æfter dæge geƿyhrtre reste ƿodon þa ælfas norþ eft. Þis ƿæs uncuþ land, na oft gesoht furðum be Ƿesmeres bradost farendumm foreƿeardum.

note: [part]
en: Two days’ travel later, the forward scouts reported another orcish warband laying siege to a tower.
ang: Tƿeora daga fare siþþan, þa forþƿeardan foreƿeardas cyðdon þætte oðer orcisc ƿigheap besette stipel.

note: [part]
en: Erlornas surveyed the siege from atop a small tree-covered hill overlooking the tower valley...
ang: Erlornas sceaƿode on þæt setl fram ofer holmƿuda on lytelum hylle þe læg to þæm dæle þæs stiples...

note: [side]: type=Silver Mage, id=Linaera
en: Wizards
ang: Dryas

note: [objective]: condition=lose
en: Death of Linaera
ang: Linaeran Deaþ

note: [message]: id=Erlornas
en: Report.
ang: Gecyþ þu.

note: [message]: role=Advisor
en: A warband of orcs, no women or children among them, besieges a tower. It’s of human design... but we are far from the lands granted to humans by treaty, my lord Erlornas.
ang: Guþþreat orcƿihta, nængu ƿif oþþe cildru ongemand him, besitt stipel. He is menniscre mearcunge... ac ƿe sind feor fram þæm landum þa þæm mannum þurh foreƿearde gelæfdu ƿæron. Erlornas dryhten min.

note: [message]: id=Erlornas
en: Under the letter of the treaty, it is so. But this country is too cold and barren for us. I wonder, what manner of human would choose to live here, far from its kind? Hmmm...
ang: Æfter þære foreƿearde is hit sƿa. Ac þis land is us to ceald and unspedig. Ic asmeage, hƿelc hiƿ manna mihte ceosan to ƿunienne her, feor fram his cynne? Humm...

note: [message]: role=Advisor
en: It trespasses, and should be driven out!
ang: Hit dƿelaþ, and an ageþ hit adrifan!

note: [message]: id=Erlornas
en: Hold. It is only one human, or a few of them at most. Time enough to speak of driving it out when we have no enemies in common.
ang: Stand. He is an mann, oþþe mæst feaƿa heora. Biþ genoh tima to sprecenne be þære adrifunge his þær ƿe næbben nænge gemæne fiend.

note: [message]: id=Erlornas
en: Tell me: I see no bridge over the chasm around that keep. Is there any sign that one has been withdrawn by the defenders?
ang: Me tele: Ic ne seo nænge brycge ofer þam gesƿelgende be þæm fæstne. Is þær ænig tacn þætte brycg ƿære ætbroden be þæm beorgendum?

note: [message]: role=Advisor
en: No, lord. No traces of any construction. It looks like no bridge has ever existed there. There must be other, hidden means of access to the tower.
ang: Nese, leof. Nængu tacnu getimbru. Þycneþ þætte nan brycg na her stode.

note: [message]: id=Erlornas
en: Interesting... Go to my personal stores and bring me a bottle of wine. And a couple of glasses.
ang: La... Ga to minum agnan horde and me bring flascan ƿines. Eac feaƿum glasa.

note: [message]: role=Advisor
en: ... Glasses?
ang: ...Glasu la?

note: [message]: id=Erlornas
en: Do it. We’ll have a guest soon.
ang: Þæt do. Gæst cymþ hraðe.

note: [message]: speaker=narrator "Faerie" in this paragraph is a rare, poetic word in English. It is the proper name of a magical otherworld associated with elves - actually, originally with fairies, but before Tolkien the boundary between elves and fairies was extremely blurry. In Wesnoth it is delibera
en: Erlornas closed his eyes and brought his hands forward, joined palms forming a cup open to the sky. Soon they began to glow, then to flare like a brazier with the fire of Faerie, casting a cold, blue light all around the elf-lord. A wisp of light emerged from the eerie flames, and at a few murmured words from the elf-lord flew away towards the tower below. Then the light around Erlornas faded and all was seemingly as before.
ang: Erlornas beleac his eagan and brohte his handa forþ, geþeota folman sƿa cuppe open to sƿegle. Hraðe ongunnon hie to to gloƿenne, þonne to lacenne gelic fyrboxe mid ælffyre, forþsendende ceald, hæƿen leoht be þæm ælfnan hlaforde. Stycce leohtes cƿom fram ongemang  þære ƿrætlican blæsan, and æfter feaƿum þƿastrodra ƿorda fram þæm ælfnan hlaforde, fleah aƿeg to þæm stiple beneoðan. Þonne þæt leoht be Erlornase forsƿealt and eall þuhte to ƿesenne sƿa sƿa ær.

note: [message]: speaker=narrator
en: Some time later...
ang: Hƿile siþþan...

note: [message]: id=Erlornas
en: So you decided to accept the invitation. Good. Welcome, I am lord Erlornas of Wesmere. I find your presence here... surprising.
ang: La, þu cure to onfonne þa laðunge. Þæt is god. Ƿilcume, ic eom Eorlornas hlaford Ƿesmeres. Þin andƿeardnesse her me þynceþ... unƿened.

note: [message]: speaker=Linaera
en: Scarcely less than I find yours, my lord elf, but I would welcome your aid against these orcs. They have been besieging my tower for weeks.
ang: Ic eac ne ƿende þætte þu her sie, ælf hlaford min, ac mec fæstnie þin help ƿiþ þas orcƿihta. Hie habbaþ minne stipel ƿuca beseted.

note: [message]: id=Erlornas
en: I wish their foul kind driven as far as possible from my borders, not to return. It would be no bad thing if an ally of the elves kept watch over this country.
ang: Ic ƿille þæt heora ful cynn sie adrifen sƿa feorr sƿa eaðe fram minre mmearce, na to efthƿeorfenne. Hit nære naht yfel gif freond þara ælfa beƿiste þis land.

note: [message]: speaker=Linaera
en: Count me an ally, then, lord Erlornas. We can defeat them together.
ang: Beþenc mec freond, la, Erlornas hlaford. Ƿe cunnon hie samod oferdrifan.

note: [message]: role=Advisor
en: My lord... humans cannot be trusted! They shift their allegiances with the changing of the wind!
ang: Leof... mannum ne cann man befæstan! Hie ƿendaþ heora holdscipas æfter þæm geƿrixle þæs ƿindes!

note: [message]: id=Erlornas
en: That may be, but I do not think this one will betray us to the orcs. And we may need her assistance, too: that is a powerful force of orcs ahead.
ang: Meahtlice sie þæt, ac ic ne ƿene þæt þes usic þæm orcƿihtum becyrre. And meahtlice þurfen ƿe hire helpes, eac: þæt is mihtig here orcƿihta fore us.

note: [message]: id=Linaera
en: Alas, Erlornas, I have failed us...
ang: Ƿa la ƿei, Erlornas, ic hæbbe usic aƿæged...

note: [message]: id=Erlornas
en: And that is well ended. But, Linaera, there is somewhat else that concerns me. You are a mage; do you not feel something... wrong... to the east of here?
ang: And þæt is ƿel endod. Ac, Linaera, þær is elles hƿæt med deþ cearian. Þu eart drymann; fredest þu la aht... unrihte... her beeastan?

note: [message]: speaker=Linaera
en: I do indeed. Something evil has recently made a nest in the next valley over; its servants have been sniffing at the edges of my domain. I had meant to deal with it myself, but if you elves revere the green earth I think you will want it abolished as much as do I.
ang: Soþlice. Aht yfel hafaþ niƿe geƿorht nest on þæm niehstan dæle; his þegnas habbaþ geƿroten þone riman mines landrices. Ic ƿolde hit selfum forleosan, ac gif ge ælfas ƿeorðien þa grenan eorðan sƿa ƿel sƿa ic þonne ƿene ic þætte ge ƿillen delegian hit sƿa sƿa ic.

note: [message]: id=Erlornas
en: We are of one mind, then. Let us go to it.
ang: La, ƿe sind on anræde. Ƿuton þæt onginnan.

note: [scenario]: id=06_A_Detour_through_the_Swamp
en: A Detour through the Swamp
ang: Begang þurh þone Mor

note: [objective]: condition=win
en: Defeat Keremal
ang: Keremal oferdrifan

note: [message]: speaker=Linaera
en: The evil spirits who have settled in this wetland have turned it into a vile bog. My apprentices and I have the power to dispel them, but you must protect us from their weapons.
ang: Þa yfelan gastas þa habbaþ gesett þis ƿæte land habbaþ geƿend hit on fulum more. Mine leornungmenn and ic habbaþ þæt ƿeald to afyrsienne hie, ac þu scealt usic beorgan.

note: [message]: id=Erlornas
en: All is lost! Without Linaera’s help, I cannot hope to defeat these horrifying apparitions!
ang: Eall is forloren! Leas Linaeran helpes ne mæg ic ƿenan to oferdrifenne þas egelican gedƿimor!

note: [message]: speaker=Linaera
en: Thank you, Erlornas... now I can return to my tower in peace. But I think some of my apprentices wish to follow you north in pursuit of the orcs.
ang: Þoncie þe, Eorlornas... nu mæg ic æthƿeorfan to minum stiple on friðe. Ac me þynceþ þætte minra leornungmanna ƿillaþ þec folgian to ehtenne þa orcƿihta.

note: [message]: role=mage
en: I have always wished to see elves, and now I have fought alongside them! May I please travel with you?
ang: Ic ƿolde a seon ælfas, and nu hæbbe ic gefohten andefen heom! Mot ic mid þe la faran?

note: [message]: id=Erlornas
en: Certainly... I shall be glad of your help.
ang: Geƿisslice... Ic fægenie þines helpes.

note: [objectives]
en: Hint:
    Your enemy is well-defended against attacks from the south. Use rangers to sneak through the forest and mount a surprise attack from the north.
ang: Geþeaht:
    Þin feond is ƿell borgen ƿiþ onræsas suðan. Send ƿuduƿearda to creopenne þurh ƿeald and to donne færlicne onræs norðan.

note: [objective]: condition=win
en: Defeat Rualsha
ang: Rualshan oferdrifan

note: [message]: speaker=Lomarfel
en: My lord! We have ridden hard for over a week to catch up with you! The Ka’lian has deliberated, and asks you to defeat Rualsha quickly before he can muster a full invasion force.
ang: Dryhten min! Ƿe habbaþ geriden hearde ma þonne ƿuce to offaran þec! Þæt Ka’lian hafaþ geþancmetod, and þe ascaþ to oferdrifenne Rualshan sƿifte ær he cann gæderian fulne hergunge here.

note: [message]: speaker=Rualsha
en: Puny elves! My full army will be here soon, and then we will crush you. You will beg for a quick death!
ang: Ƿace ælfas! Min fulla here cymþ hider hraðe, and þonne gebygaþ ƿe eoƿic. Eoƿ abiddaþ sƿiftes deaðes!

note: [message]: speaker=unit
en: You may slay me, Erlornas, but my people live on. They will not forget! They will pursue you, and destroy you utterly... we will... we... arrgh...
ang: Þu meaht mec ofsleaf, Eorlornas, ac min folc forþ lifaþ. Hie gemunon! Hie sculon þec ehtan, and þec ful forleosna... ƿe... ƿe... ƿei la...

note: [message]: speaker=narrator
en: But Rualsha overestimated the will of his troops. With their leader dead, they scattered, and fled from the elves back to their fastnesses in the far north.
ang: Ac Rualsha eahtode þone ƿillan his rinca to fela. Þa heora ladmann cƿæl, þa strædon hie and flugon þa ælfas onbæc to heora fæstnessum feor benorðan.

note: [message]: id=Erlornas
en: It grieves me to take life, even of a barbarian such as Rualsha.
ang: Me sorgaþ forleosan lif, furðum ælreordne sƿilce Rualsha.

note: [message]: role=Advisor
en: If the orcs press us, we shall need to become more accustomed to fighting.
ang: Gif þa orcƿihta usic drifen, þanne þurfon ƿe þætte gefeoht ƿeorðe us geƿunelic.

note: [message]: id=Erlornas
en: I fear it will be so. We have won a first victory here, but dark times come upon its heels.
ang: Ic ƿene geomorlice þæt hit sie sƿa. Ƿe habbaþ geƿunnen forman sige her, ac deorce dagas cumaþ siþþan.

note: #-#-#-#-#  23 (ang@latin)  #-#-#-#-# [campaign]: id=Descent_into_Darkness #-#-#-#-#  25 (ang@latin)  #-#-#-#-# [campaign]: id=Delfadors_Memoirs #-#-#-#-#  27 (ang@latin)  #-#-#-#-# [campaign]: id=Dead_Water #-#-#-#-#  37 (ang@latin)  #-#-#-#-# [campaign]: id=Liberty Yes, that is "marchlanders", not 
en: (Difficult)
ang: (Earfoðlic)

note: [attack]: type=blade
en: short sword
ang: scort sƿeord

note: [attack]: type=cold
en: chill wave
ang: cielƿaðum

note: [attack]: type=arcane
en: shadow wave
ang: sceaduƿaðum

note: [attack]: type=impact
en: staff
ang: stæf

note: [attack]: type=impact
en: sling
ang: liðera

note: [unit_type]: id=Mage, race=human
en: Mage
ang: Drymann

note: [unit_type]: id=Great Mage, race=human
en: Great Mage
ang: Great Drymann

en: Player
ang: Plegere

note: [scenario]: id=09_Houses_of_the_Dead
en: Bones
ang: Ban

note: [unit]: id=Nameless, type=Spectre [scenario]: id=09_Houses_of_the_Dead
en: Nameless
ang: Namaleas

note: [message]: speaker=Iliah-Malal
en: No!
ang: Na!

note: [attack]: type=impact
en: crush
ang: britan

note: [attack]: type=fire
en: lightning
ang: liget

note: [scenario]: id=03_Wolf_Coast
en: Wolf Coast
ang: Ƿulfstæþ

note: #-#-#-#-#  27 (ang@latin)  #-#-#-#-# [attack]: type=impact #-#-#-#-#  67 (ang@latin)  #-#-#-#-# #-#-#-#-#  69 (ang@latin)  #-#-#-#-# [attack]: type=arcane
en: fist
ang: fyst

note: [attack]: type=impact
en: tail
ang: tægel

note: [attack]: type=pierce
en: ink
ang: blæc

note: [unit_type]: id=Merman Young King, race=merman
en: Young King
ang: Geong Cyning

note: [editor_group]: id=water
en: water
ang: ƿæter

note: [editor_group]: id=flat
en: flat
ang: fild

note: [editor_group]: id=forest
en: forest
ang: ƿeald

note: [editor_group]: id=frozen
en: frozen
ang: gefroren

note: [editor_group]: id=cave
en: cave
ang: scræf

note: [editor_group]: id=village
en: village
ang: þorp

note: [editor_group]: id=castle
en: castle
ang: burg

note: [editor_group]: id=bridge
en: bridge
ang: brycg

note: [menu]: id=menu-editor-edit
en: Edit
ang: Adihtan

note: [menu]: id=menu-editor-map
en: Map
ang: Landcarte

en: Quit Editor
ang: Adihtend Læfan

en: (New Map)
ang: (Niƿu Landcarte)

note: #-#-#-#-#  31 (ang@latin)  #-#-#-#-# [campaign]: id=Eastern_Invasion #-#-#-#-#  37 (ang@latin)  #-#-#-#-# [campaign]: id=Liberty Yes, that is "marchlanders", not "marshlanders". "marchlander" is archaic English for an inhabitant of a border region. #-#-#-#-#  41 (ang@latin)  #-#-#-#-# [campaign]: id
en: (Easy)
ang: (Eaðe)

note: #-#-#-#-#  31 (ang@latin)  #-#-#-#-# [campaign]: id=Eastern_Invasion #-#-#-#-#  49 (ang@latin)  #-#-#-#-# [campaign]: id=Northern_Rebirth #-#-#-#-#  67 (ang@latin)  #-#-#-#-# [unit_type]: id=Spearman, race=human
en: Spearman
ang: Garƿiga

note: [unit_type]: id=Swordsman, race=human
en: Swordsman
ang: Sƿeordesmann

note: [unit_type]: id=Royal Guard, race=human
en: Royal Guard
ang: Cynelic Ƿeard

note: #-#-#-#-#  31 (ang@latin)  #-#-#-#-# [side]: type=Troll, id=Kabak [side] [side]: type=Orcish Warrior, id=Gruga-Har [side]: type=Ogre, id=Grug [side]: type=Troll Warrior, id=Darg [side]: type=Gryphon, id=Kraagak #-#-#-#-#  35 (ang@latin)  #-#-#-#-# #-#-#-#-#  49 (ang@latin)  #-#-#-#-# [side]: type=Fi
en: Monsters
ang: Ælƿihta

note: [scenario]: id=02_The_Escape_Tunnel [scenario]: id=11_Captured [scenario]: id=05_Northern_Outpost [scenario]: id=09_Xenophobia
en: holy amulet^Take it
ang: Hie himan

note: [scenario]: id=02_The_Escape_Tunnel [scenario]: id=11_Captured [scenario]: id=05_Northern_Outpost [scenario]: id=09_Xenophobia
en: holy amulet^Leave it
ang: Hie læfan

note: [object]
en: Holy Amulet
ang: Haligu Lybesn

note: #-#-#-#-#  31 (ang@latin)  #-#-#-#-# [side]: type=Orcish Warlord, id=King Dra-Nak [side] [side]: type=Orcish Warlord, id=Varrak-Klar [side]: type=Troll Warrior, id=Unhk [side]: type=Orcish Warlord, id=Ran-Lar [side]: type=Orcish Warlord, id=Wak-Rano [side]: type=Dark Sorcerer, id=Mal-Arnai [side]: t
en: Evil
ang: Yfel

note: [label]
en: The City
ang: Seo Burg

note: [attack]: type=blade
en: greatsword
ang: greatsƿeord

note: #-#-#-#-#  31 (ang@latin)  #-#-#-#-# [attack]: type=blade #-#-#-#-#  35 (ang@latin)  #-#-#-#-# #-#-#-#-#  37 (ang@latin)  #-#-#-#-# #-#-#-#-#  51 (ang@latin)  #-#-#-#-# #-#-#-#-#  61 (ang@latin)  #-#-#-#-# #-#-#-#-#  65 (ang@latin)  #-#-#-#-# #-#-#-#-#  67 (ang@latin)  #-#-#-#-# [attack]: type=arcan
en: sword
ang: sƿeord

note: [chance_to_hit]: id=magical
en: magical
ang: drylic

note: [heals]: id=healing
en: heals +4
ang: hælþ +4

note: [heals]: id=healing
en: female^heals +4
ang: hælþ +4

note: [heals]: id=healing
en: heals +8
ang: hælþ +8

note: [heals]: id=healing
en: female^heals +8
ang: hælþ +8

note: [section]: id=encyclopedia [topic]: id=..encyclopedia
en: Encyclopedia
ang: Ƿisdomboc

note: #-#-#-#-#  33 (ang@latin)  #-#-#-#-# [topic]: id=swarm #-#-#-#-#  45 (ang@latin)  #-#-#-#-# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Swarm
ang: Sƿearm

note: [topic]: id=green_isle
en: Green Isle
ang: Grene Iegland

note: [topic]: id=southwest_elven_lands
en: Southwest Elven Lands
ang: Suðƿesternu Ælfisc Land

note: #-#-#-#-#  33 (ang@latin)  #-#-#-#-# [section]: id=units [topic]: id=..units #-#-#-#-#  45 (ang@latin)  #-#-#-#-# type: Content of: <book><chapter><section><title>
en: Units
ang: Ƿihta

note: [section]: id=terrains [topic]: id=..terrains
en: Terrains
ang: Land

note: [section]: id=commands [topic]: id=..commands
en: Commands
ang: Gebodu

note: [topic]: id=.unknown_unit
en: Unknown Unit
ang: Uncuþ Ƿiht

note: [topic]: id=about_game
en: About the Game
ang: Ymbe þæt Gamen

note: [topic]: id=shroud_and_fog
en: Shroud and Fog of War
ang: Heolstor and Ƿiges Mist

note: #-#-#-#-#  33 (ang@latin)  #-#-#-#-# [topic]: id=time_of_day #-#-#-#-#  45 (ang@latin)  #-#-#-#-# type: Content of: <book><chapter><section><section><title>
en: Time of Day
ang: Dæges Tima

note: #-#-#-#-#  33 (ang@latin)  #-#-#-#-# [topic]: id=time_of_day [time]: id=dawn [time]: id=dawn_hour #-#-#-#-#  45 (ang@latin)  #-#-#-#-# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: Dawn
ang: Dagung

note: [topic]: id=time_of_day [time]: id=morning
en: Morning
ang: Morgen

note: [topic]: id=time_of_day [time]: id=afternoon
en: Afternoon
ang: Ofernon

note: #-#-#-#-#  33 (ang@latin)  #-#-#-#-# [topic]: id=time_of_day [time]: id=dusk [time]: id=dusk_hour #-#-#-#-#  45 (ang@latin)  #-#-#-#-# type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: Dusk
ang: Foranniht

note: [topic]: id=time_of_day [time]: id=first_watch
en: First Watch
ang: Forme Ƿæcc

note: [topic]: id=time_of_day [time]: id=second_watch
en: Second Watch
ang: Oðru Ƿæcc

note: #-#-#-#-#  33 (ang@latin)  #-#-#-#-# [topic]: id=healing #-#-#-#-#  45 (ang@latin)  #-#-#-#-# type: Content of: <book><chapter><section><section><title>
en: Healing
ang: Hæling

note: #-#-#-#-#  33 (ang@latin)  #-#-#-#-# [topic]: id=traits_quick #-#-#-#-#  45 (ang@latin)  #-#-#-#-# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Quick
ang: Sƿift

note: #-#-#-#-#  33 (ang@latin)  #-#-#-#-# [topic]: id=traits_strong #-#-#-#-#  45 (ang@latin)  #-#-#-#-# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Strong
ang: Strang

note: #-#-#-#-#  33 (ang@latin)  #-#-#-#-# [topic]: id=traits_fearless #-#-#-#-#  45 (ang@latin)  #-#-#-#-# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Fearless
ang: Egeleas

note: [topic]: id=traits_feral
en: Feral
ang: Ƿilde

note: [topic]: id=traits_undead
en: trait^Undead
ang: Undead

note: [topic]: id=traits_elemental
en: trait^Elemental
ang: Gesceaftlic

note: #-#-#-#-#  33 (ang@latin)  #-#-#-#-# [topic]: id=traits_dextrous #-#-#-#-#  45 (ang@latin)  #-#-#-#-# type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Dextrous
ang: Manigteaƿ

note: [topic]: id=traits_weak
en: Weak
ang: Ƿac

note: #-#-#-#-#  33 (ang@latin)  #-#-#-#-# [topic]: id=terrain_flat #-#-#-#-#  39 (ang@latin)  #-#-#-#-# [terrain_type]: id=flat
en: Flat
ang: Fild

note: #-#-#-#-#  33 (ang@latin)  #-#-#-#-# [topic]: id=terrain_road #-#-#-#-#  39 (ang@latin)  #-#-#-#-# [terrain_type]: id=road [terrain_type]: id=road_clean [terrain_type]: id=stone_path [terrain_type]: id=flagstones_dark [terrain_type]: id=cave_path
en: Road
ang: Rad

note: #-#-#-#-#  33 (ang@latin)  #-#-#-#-# [topic]: id=terrain_forest #-#-#-#-#  39 (ang@latin)  #-#-#-#-# [terrain_type]: id=tropical_forest [terrain_type]: id=pine_forest [terrain_type]: id=snow_forest [terrain_type]: id=deciduous_forest_summer [terrain_type]: id=deciduous_forest_fall [terrain_type]: id
en: Forest
ang: Ƿeald

note: #-#-#-#-#  33 (ang@latin)  #-#-#-#-# [topic]: id=terrain_hills #-#-#-#-#  39 (ang@latin)  #-#-#-#-# [terrain_type]: id=hills [terrain_type]: id=hills_dry [terrain_type]: id=snow_hills [terrain_type]: id=forested_hills [terrain_type]: id=forested_snow_hills [terrain_type]: id=deciduous_forest_summer_
en: Hills
ang: Hyllas

note: #-#-#-#-#  33 (ang@latin)  #-#-#-#-# [topic]: id=terrain_mountains #-#-#-#-#  39 (ang@latin)  #-#-#-#-# [terrain_type]: id=mountains [terrain_type]: id=desert_mountains [terrain_type]: id=snow_mountains [terrain_type]: id=cloud [terrain_type]: id=clouddesert [terrain_type]: id=cloud_snow
en: Mountains
ang: Beorgas

note: #-#-#-#-#  33 (ang@latin)  #-#-#-#-# [topic]: id=terrain_shallow_water #-#-#-#-#  39 (ang@latin)  #-#-#-#-# [terrain_type]: id=gray_tropical_water [terrain_type]: id=shallow_water [terrain_type]: id=tropical_water
en: Shallow Water
ang: Sceald Ƿæter

note: #-#-#-#-#  33 (ang@latin)  #-#-#-#-# [topic]: id=terrain_deep_water #-#-#-#-#  39 (ang@latin)  #-#-#-#-# [terrain_type]: id=deep_water_gray [terrain_type]: id=deep_water [terrain_type]: id=deep_water_tropical
en: Deep Water
ang: Deop Ƿæter

note: #-#-#-#-#  33 (ang@latin)  #-#-#-#-# [topic]: id=terrain_frozen #-#-#-#-#  39 (ang@latin)  #-#-#-#-# [terrain_type]: id=frozen
en: Frozen
ang: Gefroren

note: #-#-#-#-#  33 (ang@latin)  #-#-#-#-# [topic]: id=terrain_castle #-#-#-#-#  39 (ang@latin)  #-#-#-#-# [terrain_type]: id=orcish_fort [terrain_type]: id=snow_orcish_fort [terrain_type]: id=castle [terrain_type]: id=snow_castle [terrain_type]: id=elven_castle [terrain_type]: id=dwarven_castle [terrain_
en: Castle
ang: Burg

note: #-#-#-#-#  33 (ang@latin)  #-#-#-#-# [topic]: id=terrain_cave #-#-#-#-#  39 (ang@latin)  #-#-#-#-# [terrain_type]: id=cave [terrain_type]: id=cave_earthy
en: Cave
ang: Scræf

note: [topic]: id=terrain_illuminated_cave
en: Illuminated Cave
ang: Gebirht Scræf

note: #-#-#-#-#  33 (ang@latin)  #-#-#-#-# [topic]: id=terrain_fungus #-#-#-#-#  39 (ang@latin)  #-#-#-#-# [terrain_type]: id=fungus [terrain_type]: id=fungus_beam
en: Mushroom Grove
ang: Sƿammgraf

note: #-#-#-#-#  33 (ang@latin)  #-#-#-#-# [topic]: id=terrain_lava #-#-#-#-#  39 (ang@latin)  #-#-#-#-# [terrain_type]: id=lava #-#-#-#-#  69 (ang@latin)  #-#-#-#-#
en: Lava
ang: Rarendestan

note: [topic]: id=terrain_ford
en: River Ford
ang: Eaford

note: #-#-#-#-#  33 (ang@latin)  #-#-#-#-# [topic]: id=terrain_bridge #-#-#-#-#  39 (ang@latin)  #-#-#-#-# [terrain_type]: id=bridge [terrain_type]: id=bridgediag1 [terrain_type]: id=bridgediag2 [terrain_type]: id=rotbridge [terrain_type]: id=rotbridgediag1 [terrain_type]: id=rotbridgediag2 [terrain_type]
en: Bridge
ang: Brycg

note: [resistance]: id=steadfast
en: steadfast
ang: stedefæst

note: [resistance]: id=steadfast
en: female^steadfast
ang: stedefæst

note: [leadership]: id=leadership
en: leadership
ang: ladscipe

note: [leadership]: id=leadership
en: female^leadership
ang: ladscipe

note: [illuminates]: id=illumination
en: illuminates
ang: gebirhtaþ

note: [illuminates]: id=illumination
en: female^illuminates
ang: gebirhtaþ

note: [hides]: id=ambush
en: ambush
ang: sæt

note: [hides]: id=ambush
en: female^ambush
ang: sæt

note: [hides]: id=nightstalk
en: nightstalk
ang: nihtstealcung

note: [hides]: id=nightstalk
en: female^nightstalk
ang: nihtstealcung

note: [dummy]: id=feeding
en: feeding
ang: fretting

note: [dummy]: id=feeding
en: female^feeding
ang: fretting

note: [plague]: id=plague({TYPE}), type={TYPE} [plague]: id=plague, type=Walking Corpse
en: plague
ang: ƿol

note: [slow]: id=slow
en: slows
ang: forslæƿeþ

note: [petrifies]: id=petrifies
en: petrifies
ang: forstanaþ

note: [swarm]: id=swarm
en: swarm
ang: sƿearm

note: [poison]: id=poison
en: poison
ang: ator

note: [time]: id=indoors
en: Indoors
ang: Inne

note: #-#-#-#-#  33 (ang@latin)  #-#-#-#-# [time]: id=midnight_hour #-#-#-#-#  37 (ang@latin)  #-#-#-#-# [time]: id=midnight
en: Midnight
ang: Midniht

note: [time]: id=second_watch_hour1
en: Second Watch — First Hour
ang: Oðru Ƿæcc — Forme Tid

note: [time]: id=second_watch_hour2
en: Second Watch — Second Hour
ang: Oðru Ƿæcc — Oðru Tid

note: [time]: id=second_watch_hour3
en: Second Watch — Third Hour
ang: Oðru Ƿæcc — Þridde Tid

note: [time]: id=second_watch_hour4
en: Second Watch — Fourth Hour
ang: Oðru Ƿæcc — Feorðe Tid

note: [time]: id=second_watch_hour5
en: Second Watch — Fifth Hour
ang: Oðru Ƿæcc — Fifte Tid

note: [time]: id=second_watch_hour6
en: Second Watch — Sixth Hour
ang: Oðru Ƿæcc — Sixte Tid

note: [time]: id=morning_hour1
en: Morning — First Hour
ang: Morgen — Forme Tid

note: [time]: id=morning_hour2
en: Morning — Second Hour
ang: Morgen — Oðru Tid

note: [time]: id=morning_hour3
en: Morning — Third Hour
ang: Morgen — Þridde Tid

note: [time]: id=morning_hour4
en: Morning — Fourth Hour
ang: Morgen — Feorðe Tid

note: [time]: id=midday_hour
en: Midday
ang: Middæg

note: [time]: id=afternoon_hour1
en: Afternoon — First Hour
ang: Ofernon — Forme Tid

note: [time]: id=afternoon_hour2
en: Afternoon — Second Hour
ang: Ofernon — Oðru Tid

note: [time]: id=afternoon_hour3
en: Afternoon — Third Hour
ang: Ofernon — Þridde Tid

note: [time]: id=afternoon_hour4
en: Afternoon — Fourth Hour
ang: Ofernon — Feorðe Tid

note: [time]: id=afternoon_hour5
en: Afternoon — Fifth Hour
ang: Ofernon — Fifte Tid

note: [time]: id=afternoon_hour6
en: Afternoon — Sixth Hour
ang: Ofernon — Sixte Tid

note: [time]: id=first_watch_hour1
en: First Watch — First Hour
ang: Forme Ƿæcc — Forme Tid

note: [time]: id=first_watch_hour2
en: First Watch — Second Hour
ang: Forme Ƿæcc — Oðru Tid

note: [time]: id=first_watch_hour3
en: First Watch — Third Hour
ang: Forme Ƿæcc — Þridde Tid

note: [time]: id=first_watch_hour4
en: First Watch — Fourth Hour
ang: Forme Ƿæcc — Feorðe Tid

note: [trait]: id=undead
en: female^undead
ang: undead

note: [trait]: id=elemental
en: elemental
ang: gesceaftlic

note: [trait]: id=elemental
en: female^elemental
ang: gesceaftlic

note: [trait]: id=strong
en: strong
ang: strang

note: [trait]: id=strong
en: female^strong
ang: strang

note: [trait]: id=dextrous
en: dextrous
ang: manigteaƿ

note: [trait]: id=quick
en: quick
ang: sƿift

note: [trait]: id=quick
en: female^quick
ang: sƿift

note: [trait]: id=fearless
en: fearless
ang: egeleas

note: [trait]: id=fearless
en: female^fearless
ang: egeleas

note: [trait]: id=feral
en: feral
ang: ƿilde

note: [trait]: id=feral
en: female^feral
ang: ƿildu

note: [trait]: id=weak
en: weak
ang: ƿac

note: [trait]: id=weak
en: female^weak
ang: ƿac

note: [trait]: id=slow
en: slow
ang: slaƿ

note: [trait]: id=slow
en: female^slow
ang: slaƿ

note: [race]: id=bats
en: race^Bat
ang: Hreaðemus

note: [race]: id=bats
en: race+female^Bat
ang: Hreaðemus

note: [race]: id=bats
en: race^Bats
ang: Hreaðemys

note: [race]: id=dwarf
en: race^Dwarf
ang: Dƿeorg

note: [race]: id=dwarf
en: race+female^Dwarf
ang: Dƿeorg

note: [race]: id=dwarf
en: race^Dwarves
ang: Dƿeorgas

note: [race]: id=elf
en: race^Elf
ang: Ælf

note: [race]: id=elf
en: race+female^Elf
ang: Ælf

note: [race]: id=elf
en: race^Elves
ang: Ælfas

note: [race]: id=goblin
en: race^Goblin
ang: Puca

note: [race]: id=goblin
en: race+female^Goblin
ang: Puca

note: [race]: id=goblin
en: race^Goblins
ang: Pucan

note: [race]: id=human
en: race^Human
ang: Mann

note: [race]: id=human
en: race+female^Human
ang: Mann

note: [race]: id=human
en: race^Humans
ang: Menn

note: [race]: id=lizard, description=
en: race^Saurian
ang: Aðexmann

note: [race]: id=lizard, description=
en: race+female^Saurian
ang: Aðexmann

note: [race]: id=lizard, description=
en: race^Saurians
ang: Aðexmenn

note: [race]: id=merman
en: race^Merman
ang: Meremann

note: [race]: id=merman
en: race^Mermaid
ang: Meremann

note: [race]: id=merman
en: race^Mermen
ang: Meremenn

note: [race]: id=monster
en: race^Monster
ang: Ælƿiht

note: [race]: id=monster
en: race+female^Monster
ang: Ælƿiht

note: [race]: id=monster
en: race^Monsters
ang: Ælƿihta

note: [race]: id=naga
en: race^Naga
ang: Naga

note: [race]: id=naga
en: race^Nagini
ang: Nagini

note: [race]: id=naga
en: race^Nagas
ang: Nagan

note: [race]: id=orc
en: race^Orc
ang: Orcƿiht

note: [race]: id=orc
en: race+female^Orc
ang: Orcƿiht

note: [race]: id=orc
en: race^Orcs
ang: Orcƿihta

note: [race]: id=troll
en: race^Troll
ang: Eoten

note: [race]: id=troll
en: race+female^Troll
ang: Eoten

note: [race]: id=troll
en: race^Trolls
ang: Eotenas

note: [race]: id=undead
en: race^Undead
ang: Undead

note: [race]: id=undead
en: race+female^Undead
ang: Undead

note: [race]: id=undead
en: race+plural^Undead
ang: Undeade

note: [race]: id=wolf, description=
en: race^Wolf
ang: Ƿulf

note: [race]: id=wolf, description=
en: race+female^Wolf
ang: Ƿulf

note: [race]: id=wolf, description=
en: race^Wolves
ang: Ƿulfas

note: [race]: id=wose, description=
en: race^Wose
ang: Ƿuduƿasa

note: [race]: id=wose, description=
en: race^Woses
ang: Ƿuduƿasan

en: Leaders:
ang: Læderas:

en: race^Miscellaneous
ang: Missenlic

en: Cost:
ang: Ƿeorþ:

en: unit help^Name
ang: Nama

en: Terrain
ang: Land

en: <header>text='Units of this race'</header>
ang: <header>text='Þisses cynnes ƿihta'</header>

note: #-#-#-#-#  39 (ang@latin)  #-#-#-#-# [grid] #-#-#-#-#  45 (ang@latin)  #-#-#-#-# type: Content of: <book><chapter><section><variablelist><varlistentry><term>
en: Add-ons
ang: Æteacan

note: [effect]
en: holy sword
ang: halig sƿeord

note: #-#-#-#-#  35 (ang@latin)  #-#-#-#-# [event] #-#-#-#-#  67 (ang@latin)  #-#-#-#-# [unit_type]: id=Cuttle Fish, race=monster
en: Cuttle Fish
ang: Cudele

note: #-#-#-#-#  35 (ang@latin)  #-#-#-#-# [side]: type=Commander, id=Konrad [side]: type=Princess, id=Li'sar #-#-#-#-#  53 (ang@latin)  #-#-#-#-# [side]: type=Lieutenant, id=Alber [side]: type=General, id=Slowhand [side] [side]: type=General, id=Harman [side]: type=General, id=Lanbec'h #-#-#-#-#  55 (ang
en: Humans
ang: Menn

note: #-#-#-#-#  35 (ang@latin)  #-#-#-#-# [attack]: type=pierce #-#-#-#-#  67 (ang@latin)  #-#-#-#-# [attack]: type=fire #-#-#-#-#  69 (ang@latin)  #-#-#-#-#
en: bow
ang: boga

note: [attack]: type=blade
en: claws
ang: claƿe

note: #-#-#-#-#  35 (ang@latin)  #-#-#-#-# [option]: speaker=narrator #-#-#-#-#  39 (ang@latin)  #-#-#-#-# #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [button]: id=ok
en: Yes
ang: Gese

note: #-#-#-#-#  35 (ang@latin)  #-#-#-#-# [option]: speaker=narrator #-#-#-#-#  39 (ang@latin)  #-#-#-#-# #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [button]: id=cancel
en: No
ang: Nese

note: [campaign]: id=Liberty Yes, that is "marchlanders", not "marshlanders". "marchlander" is archaic English for an inhabitant of a border region.
en: Liberty
ang: Freodom

note: #-#-#-#-#  37 (ang@latin)  #-#-#-#-# [campaign]: id=Liberty Yes, that is "marchlanders", not "marshlanders". "marchlander" is archaic English for an inhabitant of a border region. #-#-#-#-#  67 (ang@latin)  #-#-#-#-# [unit_type]: id=Peasant, race=human
en: Peasant
ang: Ceorl

note: #-#-#-#-#  37 (ang@latin)  #-#-#-#-# [campaign]: id=Liberty Yes, that is "marchlanders", not "marshlanders". "marchlander" is archaic English for an inhabitant of a border region. #-#-#-#-#  67 (ang@latin)  #-#-#-#-# [unit_type]: id=Outlaw, race=human
en: Outlaw
ang: Utlaga

note: [message]: speaker=Harper
en: Uncle!
ang: Eam!

note: [message]: speaker=Baldras
en: NO!
ang: NA!

note: [attack]: type=blade
en: axe
ang: æx

note: [terrain_type]: id=deep_water_gray
en: Gray Deep Water
ang: Græg Deop Ƿæter

note: [terrain_type]: id=gray_tropical_water
en: Gray Shallow Water
ang: Græg Sceald Ƿæter

note: [terrain_type]: id=grassland
en: Green Grass
ang: Grene Græs

note: [terrain_type]: id=savanna
en: Semi-dry Grass
ang: Samdryge Græs

note: [terrain_type]: id=grass_dry
en: Dry Grass
ang: Dryge Græs

note: [terrain_type]: id=dirt_dark [terrain_type]: id=dirt [terrain_type]: id=road
en: Dirt
ang: Eorðe

note: [terrain_type]: id=dirt_dark
en: Dark Dirt
ang: Dunn Eorðe

note: [terrain_type]: id=road
en: Dry Dirt
ang: Drygu Eorðe

note: [terrain_type]: id=ice
en: Ice
ang: Is

note: [terrain_type]: id=snow
en: Snow
ang: Snaƿ

note: [terrain_type]: id=sand
en: Beach Sands
ang: Stæðlic Sand

note: [terrain_type]: id=crater
en: Crater
ang: Canne

note: [terrain_type]: id=stones_small
en: Stones
ang: Stanas

note: [terrain_type]: id=windmill
en: Windmill
ang: Ƿindmylen

note: [terrain_type]: id=water-lilies
en: Water Lilies
ang: Fleaðan

note: [terrain_type]: id=water-lilies-flower
en: Flowering Water Lilies
ang: Bloƿenda Fleaðan

note: [terrain_type]: id=great_tree [terrain_type]: id=great_tree_dead
en: Great Tree
ang: Great Treoƿ

note: [terrain_type]: id=great_tree_dead
en: Dead Great Tree
ang: Dead Great Treoƿ

note: [terrain_type]: id=pine_forest
en: Pine Forest
ang: Pinƿeald

note: [terrain_type]: id=snow_forest
en: Snowy Pine Forest
ang: Snaƿig Pinƿeald

note: [terrain_type]: id=deciduous_forest_summer
en: Summer Deciduous Forest
ang: Sumorlic Hrurol Ƿeald

note: [terrain_type]: id=deciduous_forest_fall
en: Fall Deciduous Forest
ang: Hærfestlic Hrurol Ƿeald

note: [terrain_type]: id=deciduous_forest_winter
en: Winter Deciduous Forest
ang: Ƿinterlic Hrurol Ƿeald

note: [terrain_type]: id=deciduous_forest_winter_snow
en: Snowy Deciduous Forest
ang: Snaƿig Hrurol Ƿeald

note: [terrain_type]: id=hills_dry
en: Dry Hills
ang: Dryge Hyllas

note: [terrain_type]: id=snow_hills
en: Snow Hills
ang: Snaƿige Hyllas

note: [terrain_type]: id=desert_mountains
en: Dry Mountains
ang: Dryge Beorgas

note: [terrain_type]: id=snow_mountains
en: Snowy Mountains
ang: Snaƿige Beorgas

note: [terrain_type]: id=lit
en: Lit
ang: Gebeorhtod

note: [terrain_type]: id=lit
en: Beam of Light
ang: Leoma

note: [terrain_type]: id=cave
en: Cave Floor
ang: Scræfgrund

note: [terrain_type]: id=cave_path
en: Cave Path
ang: Scræfpæþ

note: [terrain_type]: id=fungus_beam
en: Lit Mushroom Grove
ang: Gebeorhtod Sƿammgraf

note: [terrain_type]: id=volcano
en: Volcano
ang: Fyrbeorg

note: [terrain_type]: id=cavewall [terrain_type]: id=cavewall_hewn [terrain_type]: id=cavewall_earthy [terrain_type]: id=cavewall_earthy_hewn
en: Cave Wall
ang: Scræfƿeall

note: [terrain_type]: id=cavewall_hewn
en: Hewn Cave Wall
ang: Geheaƿen Scræfƿeall

note: [terrain_type]: id=wall_stone [terrain_type]: id=wall_stone_lit
en: Stone Wall
ang: Stænen Ƿeall

note: [terrain_type]: id=desert_village
en: Adobe Village
ang: Lamtigelþorp

note: [terrain_type]: id=orcish_village
en: Orcish Village
ang: Orcisc Þorp

note: [terrain_type]: id=orcish_snow_village
en: Snowy Orcish Village
ang: Snaƿig Orcisc Þorp

note: [terrain_type]: id=elven_snow_village
en: Snowy Elven Village
ang: Snaƿig Ælfisc Þorp

note: [terrain_type]: id=elven_village
en: Elven Village
ang: Ælfisc Þorp

note: [terrain_type]: id=human_village
en: Cottage
ang: Cot

note: [terrain_type]: id=snow_village
en: Snowy Cottage
ang: Snaƿig Cot

note: [terrain_type]: id=city_village
en: Human City
ang: Mennisc Burgstede

note: [terrain_type]: id=windmill_village
en: Windmill Village
ang: Ƿindmylena Þorp

note: [terrain_type]: id=city_village_wno
en: Snowy Human City
ang: Snaƿig Mennisc Burgstede

note: [terrain_type]: id=underground_village
en: Cave Village
ang: Scræfþorp

note: [terrain_type]: id=dwarven_village
en: Dwarven Village
ang: Dƿeorgisc Þorp

note: [terrain_type]: id=hut_village
en: Hut
ang: Hulc

note: [terrain_type]: id=hut_snow_village
en: Snowy Hut
ang: Snaƿig Hulc

note: [terrain_type]: id=igloo
en: Igloo
ang: Snaƿhus

note: [terrain_type]: id=mermen-village
en: Merfolk Village
ang: Meremennisc Þorp

note: [terrain_type]: id=orcish_fort
en: Orcish Castle
ang: Orcisc Burg

note: [terrain_type]: id=snow_orcish_fort
en: Snowy Orcish Castle
ang: Snaƿig Orcisc Burg

note: [terrain_type]: id=castle
en: Human Castle
ang: Mennisc Burg

note: [terrain_type]: id=snow_castle
en: Snowy Human Castle
ang: Snaƿig Mennisc Burg

note: [terrain_type]: id=elven_castle
en: Elvish Castle
ang: Ælfisc Burg

note: [terrain_type]: id=dwarven_castle
en: Dwarven Castle
ang: Dƿeorgisc Burg

note: [terrain_type]: id=rotbridge [terrain_type]: id=rotbridgediag1 [terrain_type]: id=rotbridgediag2
en: Rotting Bridge
ang: Rotiendu Brycg

note: [label]
en: Author:
ang: Frumƿyrhta:

note: [label]
en: Size:
ang: Micelnes:

note: [label]
en: Translations:
ang: Geþeodnessa:

note: [scroll_label]: id=translations
en: translations^None
ang: Nana

note: [label]
en: Uninstall Add-ons
ang: Æteacan Unonstellan

note: [label]: id=title
en: Difficulty
ang: Earfoðnes

note: [scroll_label]: id=message
en: Select difficulty level:
ang: Ceos earfoðnesse mæðe:

note: [label]
en: Page:
ang: Trament:

note: #-#-#-#-#  39 (ang@latin)  #-#-#-#-# [button]: id=next_tip [button]: id=next_page [button]: id=next_tod #-#-#-#-#  45 (ang@latin)  #-#-#-#-# type: Content of: <book><chapter><section><variablelist><varlistentry><term>
en: Next
ang: Niehst

note: [button]: id=clear
en: Clear
ang: Ryman

note: [button]: id=next_generator
en: Next Generator
ang: Niehst Cinnend

note: [button]: id=ok
en: Generate
ang: Cinnan

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [label]
en: New Map
ang: Niƿu Landcarte

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [label]
en: Width:
ang: Ƿidness:

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [label]
en: Height:
ang: Hiehðu:

note: [button]: id=ok
en: Create New Map
ang: Niƿe Landcartan Scieppan

note: [label]
en: New width:
ang: Niƿu ƿidness:

note: [label]
en: Old width:
ang: Eald ƿidness:

note: [label]
en: New height:
ang: Niƿu hiehðu:

note: [label]
en: Old height:
ang: Eald hiehðu:

note: [label]: id=title
en: Choose Player
ang: Plegere Ceosan

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [label]
en: Editor Settings
ang: Adihtendes Costas

note: [label]
en: Red:
ang: Read:

note: [label]
en: Green:
ang: Grene:

note: [label]
en: Blue:
ang: Hæƿen:

note: [label]
en: Welcome
ang: Ƿilcuma

note: [label]
en: Choose your preferred language:
ang: Ceos þine forborenan spræce:

note: #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-# [button]: id=ok
en: Change Language
ang: Spræce Ƿendan

note: [toggle_button]: id=player_list_sort_name
en: Alphabetically
ang: Stæfroflice

note: [label]: id=room
en: Rooms
ang: Geruman

note: [toggle_button]: id=filter_with_friends
en: Friends
ang: Friend

note: [button]: id=ok [button]: id=send_message
en: Send
ang: Sendan

note: [label]: id=nick_title
en: Nickname
ang: Brucendnama

note: [label]
en: Time:
ang: Tima:

note: [label]: id=map_size
en: Map size:
ang: Landcartan grietu:

note: [button]: id=ok
en: Create game
ang: Gamen macian

note: [button]: id=ok
en: Select
ang: Ceosan

note: [grid]
en: Load
ang: Hladan

note: #-#-#-#-#  39 (ang@latin)  #-#-#-#-# [grid] #-#-#-#-#  45 (ang@latin)  #-#-#-#-# type: Content of: <book><chapter><section><variablelist><varlistentry><term>
en: Map Editor
ang: Landcartan Adihtend

note: [grid]
en: Change the language
ang: Þa spræce ƿendan

note: [grid]
en: Quit the game
ang: Þæt gamen læfan

note: [label]
en: Gender:
ang: Gecynd:

note: [toggle_button]: id=male_toggle
en: Male
ang: Ƿerlic

note: [toggle_button]: id=female_toggle
en: Female
ang: Ƿiflic

en: player
ang: plegere

en: Theme
ang: Andtimber

en: Volume:
ang: Hludnes:

en: Speed:
ang: Ofost:

en: infinite
ang: endeleas

en: friend
ang: freond

en: Prefs section^Sound
ang: Sƿeg

en: Choose Theme
ang: Andtimber Ceosan

en: Next Unit
ang: Niehst Ƿiht

en: Speak
ang: Sprecan

en: Full Map
ang: Fullu Landcarte

en: Close Map
ang: Landcartan Tynan

en: Load Map
ang: Landcartan Hladan

en: Next Tool
ang: Niehst Tol

en: Paint Tool
ang: Metingtol

en: Fill Tool
ang: Fyllingtol

en: Selection Tool
ang: Ceosungtol

en: Cut
ang: Utsniðan

en: Copy
ang: Biƿritan

en: Select All
ang: Eall Ceosan

en: Select None
ang: Nane Ceosan

en: Rotate Selection
ang: Ceosunge Turnian

en: Fill Selection
ang: Ceosunge Fyllan

en: Rotate Map
ang: Landcartan Turnian

en: Generate Map
ang: Landcartan Cinnan

en: Speak to All
ang: Sprecan Eallum

en: Start Campaign
ang: Fyrde Beginnan

note: TRANSLATORS: This is the language code which will be used to store and fetch localized non-textual resources, such as images, when they exist. Normally it is just the code of the PO file itself, e.g. "de" of de.po for German. But it can also be a comma-separated list of language codes by priority, w
en: language code for localized resources^en_US
ang: ang@latin

en: Map Generator
ang: Landcartcinnend

en: Players:
ang: Plegeras:

en: Villages:
ang: Þorpas:

en: /1000 tiles
ang: /1000 tigelena

en: Coastal
ang: Stæðlic

en: Island
ang: Iegland

note: [campaign]: id=LOW
en: (Hard)
ang: (Earfoðlic)

note: #-#-#-#-#  41 (ang@latin)  #-#-#-#-# [message]: id=Kalenz #-#-#-#-#  69 (ang@latin)  #-#-#-#-# [message]: speaker=Kaleh [message]: speaker=unit
en: What?!
ang: Hƿæt?!

note: type: TH
en: Battle for Wesnoth
ang: Ƿig ymbe Ƿesnoþ

note: type: SH
en: OPTIONS
ang: COSTAS

note: type: TP
en: B<--bpp>I<\ number>
ang: B<--bpp>I<\ rim>

note: type: TP
en: B<-c, --campaign \ [E<lt>id_campaignE<gt>]>
ang: B<-c, --campaign \ [E<lt>fyrde_cuþmearcE<gt>]>

note: type: TP
en: B<--campaign-scenario E<lt>id_scenarioE<gt>>
ang: B<--campaign-scenario E<lt>capitoles_cuþmearcE<gt>>

note: type: TP
en: B<--config-dir>I<\ name>
ang: B<--config-dir>I<\ nama>

note: type: TP
en: B<--ai_config>I<number>B<=>I<value>
ang: B<--ai_config>I<rim>B<=>I<ƿeorð>

note: type: TP
en: B<--algorithm>I<number>B<=>I<value>
ang: B<--algorithm>I<rim>B<=>I<ƿeorð>

note: type: TP
en: B<--controller>I<number>B<=>I<value>
ang: B<--controller>I<rim>B<=>I<ƿeorð>

note: type: TP
en: B<--era=>I<value>
ang: B<--era=>I<ƿeorð>

note: type: TP
en: B<--parm>I<number>B<=>I<name>B<:>I<value>
ang: B<--parm>I<rim>B<=>I<nama>B<:>I<ƿeorð>

note: type: TP
en: B<--scenario=>I<value>
ang: B<--scenario=>I<ƿeorð>

note: type: TP
en: B<--side>I<number>B<=>I<value>
ang: B<--side>I<rim>B<=>I<ƿeorð>

note: type: TP
en: B<--turns=>I<value>
ang: B<--turns=>I<ƿeorð>

note: type: TP
en: B<-c\ >I<path>B<,\ --config>I<\ path>
ang: B<-c\ >I<pæþ>B<,\ --config>I<\ pæþ>

note: type: TP
en: B<-t\ >I<number>B<,\ --threads>I<\ number>
ang: B<-t\ >I<rim>B<,\ --threads>I<\ rim>

note: type: TP
en: B<-T\ >I<number>B<,\ --max-threads>I<\ number>
ang: B<-T\ >I<rim>B<,\ --max-threads>I<\ rim>

note: type: Content of: <book><chapter><section><title>
en: The World
ang: Seo Ƿoruld

note: type: Content of: <book><chapter><section><section><title>
en: Campaigns
ang: Fyrda

note: type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
en: Your gold
ang: Þin gold

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Quit game
ang: Gamen læfan

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: Rename unit
ang: Ƿihte eftnemnan

note: type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
en: 1-7
ang: 1–7

note: type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
en: Lawful
ang: Dæglic

note: type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
en: Chaotic
ang: Nihtlic

note: type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
en: Liminal
ang: Glomlic

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: Day (morning)
ang: Dæg (morgen)

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: Day (afternoon)
ang: Dæg (ofernon)

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: Night (first watch)
ang: Niht (forme ƿæcc)

note: type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
en: Night (second watch)
ang: Niht (oðru ƿæcc)

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Magical
ang: Drylic

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Plague
ang: Ƿol

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Petrify
ang: Forstanian

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Ambush
ang: Sæt

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Heals +4
ang: Hælþ +4

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Heals +8
ang: Hælþ +8

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Illuminates
ang: Gebirhteþ

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Nightstalk
ang: Nihtstealcung

note: type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
en: Steadfast
ang: Stedefæst

note: [side]
en: teamname^North
ang: Norþ

note: [side]
en: teamname^South
ang: Suþ

note: [side]
en: teamname^East
ang: East

note: [side]
en: teamname^West
ang: Ƿest

note: [then]
en: Drought
ang: Drugaþ

note: [side]
en: teamname^Southwest
ang: Suðƿest

note: [side]
en: teamname^Northeast
ang: Norðeast

note: [side]
en: teamname^Southeast
ang: Suðeast

note: [side]
en: teamname^Northwest
ang: Norðƿest

note: [side]
en: teamname^Center
ang: Middel

note: [message]: speaker=narrator
en: Death
ang: Deaþ

note: [multiplayer]: id=multiplayer_Volcano
en: 6p — Volcano
ang: 6p — Fyrbeorg

note: [message]: type=Necrophage
en: <i>Fooood</i>!
ang: <i>Fooooda</i>!

note: [side]: type=Swordsman, id=Friend
en: Friend
ang: Freond

note: [message]: id=Rakshas
en: <i>What</i>?!
ang: <i>Hƿæt</i>?!

note: #-#-#-#-#  51 (ang@latin)  #-#-#-#-# [side]: type=Dwarvish Fighter, id=Rugnur [side]: type=Dwarvish Lord, id=Durstorn [side]: type=Haldric II, id=Haldric II #-#-#-#-#  53 (ang@latin)  #-#-#-#-# [side]: type=Dwarvish Lord, id=Kwili #-#-#-#-#  69 (ang@latin)  #-#-#-#-# [side] [modify_side]
en: Dwarves
ang: Dƿeorgas

note: [message]: speaker=Haldric II
en: Who?
ang: Hƿa?

note: [unit_type]: id=Haldric II, race=human
en: King
ang: Cyning

note: [message]: speaker=Grüü
en: ... Food...!
ang: ... Foda...!

note: [message]: speaker=Vraurk
en: ... Water...!
ang: ... Wæter...!

note: #-#-#-#-#  53 (ang@latin)  #-#-#-#-# [message]: speaker=Grüü [message]: role=cannonfodder #-#-#-#-#  61 (ang@latin)  #-#-#-#-# [message]: speaker=Prince Haldric
en: Why?
ang: Hƿy?

note: [message]: speaker=second_unit
en: SPEAK!
ang: SPREC!

note: [attack]: type=cold
en: curse
ang: ƿyrgung

note: [attack]: type=pierce
en: ballista
ang: stæfliðere

note: [unit_type]: id=Horseman, race=human
en: Horseman
ang: Horsmann

note: [side]: type=Outlaw, id=Gothras
en: Gothras
ang: Goðras

note: [side]
en: Scorpion
ang: Þroƿend

note: [event]
en: Muldondindal
ang: Menn

note: #-#-#-#-#  61 (ang@latin)  #-#-#-#-# [message]: speaker=Lady Outlaw #-#-#-#-#  69 (ang@latin)  #-#-#-#-# [message]: type=Desert Fighter3, Desert Fighter4, Desert Fighter5, Desert Fighter6, Desert Fighter7, Desert Fighter8 [message]: speaker=Nym
en: What?
ang: Hƿæt?

note: [message]: speaker=Lady Jessene
en: <i>What?!</i>
ang: <i>Hƿæt?!</i>

note: [attack]: type=pierce
en: lance
ang: gafeluc

note: [attack]: type=impact
en: shield
ang: scyld

note: [attack]: type=pierce
en: spear
ang: gar

note: [event]
en: Here
ang: Her

note: [message]: speaker=narrator
en: Note
ang: Geƿrit

note: [event]
en: Shallow
ang: Sceald

note: [event]
en: Deep water
ang: Deop ƿæter

note: [unit]: id=Eowynial, type=Elvish Archer [else]
en: Eowynial
ang: Eoƿynial

note: [attack]: type=blade
en: dagger
ang: handseax

note: [attack]: type=pierce
en: dragonstaff
ang: ƿyrmstæf

note: [attack]: type=impact
en: hammer
ang: hamor

note: [attack]: type=pierce
en: javelin
ang: pæl

note: [attack]: type=blade
en: battle axe
ang: beaduæx

note: [attack]: type=pierce
en: thunderstick
ang: þunorsticca

note: [unit_type]: id=Dwarvish Runemaster, race=dwarf [unit_type]: id=Dwarvish Rune Lord, race=dwarf [unit_type]: id=Dwarvish Rune Lord prerevelation, race=dwarf
en: Dwarvish Runemaster
ang: Dƿeorgisc Runlareoƿ

note: [attack]: type=cold
en: chill tempest
ang: cielhrið

note: [unit_type]: id=Blood Bat, race=bats
en: Blood Bat
ang: Blodhreaðemus

note: [attack]: type=blade [attack]: type=pierce
en: fangs
ang: fængteþ

note: [unit_type]: id=Boat, race=mechanical
en: Boat
ang: Bat

note: [attack]: type=blade
en: battle claws
ang: beaduclaƿe

note: [attack]: type=fire
en: fire breath
ang: fyrbræþ

note: [unit_type]: id=Dwarvish Berserker, race=dwarf
en: Dwarvish Berserker
ang: Dƿeorgisc Berserca

note: [unit_type]: id=Dwarvish Lord, race=dwarf
en: Dwarvish Lord
ang: Dƿeorgisc Hlaford

note: [unit_type]: id=Dwarvish Runesmith, race=dwarf
en: Dwarvish Runesmith
ang: Dƿeorgisc Runsmiþ

note: [unit_type]: id=Dwarvish Ulfserker, race=dwarf
en: Dwarvish Ulfserker
ang: Dƿeorgisc Ƿulfserca

note: [unit_type]: id=Elvish Archer, race=elf
en: Elvish Archer
ang: Ælfisc Scytta

note: [attack]: type=pierce
en: thorns
ang: þornas

note: [unit_type]: id=Elvish High Lord, race=elf
en: Elvish High Lord
ang: Ælfisc Heah Hlaford

note: [unit_type]: id=Elvish Lady, race=elf
en: female^Elvish Lady
ang: Ælfisc Hlafdige

note: [unit_type]: id=Elvish Lord, race=elf
en: Elvish Lord
ang: Ælfisc Hlaford

note: [attack]: type=pierce
en: longbow
ang: langboga

note: [attack]: type=fire
en: torch
ang: blysa

note: [unit_type]: id=Goblin Spearman, race=goblin
en: Goblin Spearman
ang: Pucsperemann

note: [unit_type]: id=Wolf Rider, race=wolf
en: Wolf Rider
ang: Ƿulfridda

note: [attack]: type=blade
en: longsword
ang: langsƿeord

note: [unit_type]: id=Bowman, race=human
en: Bowman
ang: Scytta

note: [attack]: type=pierce [attack]: type=fire
en: crossbow
ang: rodboga

note: [unit_type]: id=Longbowman, race=human
en: Longbowman
ang: Langbogscytta

note: [attack]: type=fire
en: missile
ang: scotung

note: [unit_type]: id=Arch Mage, race=human
en: Arch Mage
ang: Arce Drymann

note: [attack]: type=fire
en: fireball
ang: fyrþoðor

note: [unit_type]: id=Elder Mage, race=human
en: Elder Mage
ang: Ieldra Drymann

note: [unit_type]: id=Red Mage, race=human
en: Red Mage
ang: Read Drymann

note: [unit_type]: id=Silver Mage, race=human
en: Silver Mage
ang: Seolfor Drymann

note: [unit_type]: id=White Mage, race=human
en: White Mage
ang: Hƿit Drymann

note: [attack]: type=arcane
en: lightbeam
ang: leoma

note: [unit_type]: id=Mage of Light, race=human
en: Mage of Light
ang: Leohtes Drymann

note: [attack]: type=blade
en: knife
ang: cnif

note: [unit_type]: id=Bandit, race=human
en: Bandit
ang: Ƿulfesheafod

note: [attack]: type=impact
en: club
ang: batt

note: [unit_type]: id=Thief, race=human
en: Thief
ang: Þeof

note: [unit_type]: id=Royal Warrior, race=human
en: Royal Warrior
ang: Cynelic Ƿigend

note: [unit_type]: id=Woodsman, race=human
en: Woodsman
ang: Ƿudamann

note: [unit_type]: id=Fire Dragon, race=monster
en: Fire Dragon
ang: Fyrƿyrm

note: [attack]: type=fire
en: fire claws
ang: fyrclaƿe

note: [unit_type]: id=Giant Rat, race=monster
en: Giant Rat
ang: Great Ræt

note: [unit_type]: id=Giant Spider, race=monster
en: Giant Spider
ang: Great Spiðra

note: [attack]: type=impact
en: web
ang: ƿebb

note: [unit_type]: id=Skeletal Dragon, race=undead
en: Skeletal Dragon
ang: Bancoflic Ƿyrm

note: [attack]: type=blade
en: jaw
ang: ceace

note: [unit_type]: id=Wolf, race=wolf
en: Wolf
ang: Ƿulf

note: [unit_type]: id=Direwolf, race=wolf
en: Direwolf
ang: Atolƿulf

note: [unit_type]: id=Great Wolf, race=wolf
en: Great Wolf
ang: Great Ƿulf

note: [unit_type]: id=Yeti, race=monster
en: Yeti
ang: Geti

note: [unit_type]: id=Orcish Archer, race=orc
en: Orcish Archer
ang: Orcisc Scytta

note: [attack]: type=blade
en: throwing knives
ang: ƿeorpende seax

note: [unit_type]: id=Orcish Leader, race=orc
en: Orcish Leader
ang: Orcisc Lædere

note: [unit_type]: id=Great Troll, race=troll
en: Great Troll
ang: Great Eoten

note: [unit_type]: id=Troll Hero, race=troll
en: Troll Hero
ang: Eotenhæleþ

note: [unit_type]: id=Troll Rocklobber, race=troll
en: Troll Rocklobber
ang: Eotenstantorfa

note: [unit_type]: id=Troll, race=troll
en: Troll
ang: Eoten

note: [attack]: type=fire
en: flame blast
ang: ligblæst

note: [unit_type]: id=Troll Warrior, race=troll
en: Troll Warrior
ang: Eotenƿigend

note: [unit_type]: id=Troll Whelp, race=troll
en: Troll Whelp
ang: Eotenhƿelp

note: [attack]: type=impact [attack]: type=arcane
en: touch
ang: æthrine

note: [unit_type]: id=Necromancer, race=human
en: Necromancer
ang: Hellruna

note: [attack]: type=impact
en: plague staff
ang: ƿoles stæf

note: [female]
en: female^Necromancer
ang: Hellrune

note: [unit_type]: id=Banebow, race=undead
en: Banebow
ang: Banboga

note: [unit_type]: id=Bone Shooter, race=undead
en: Bone Shooter
ang: Banscytta

note: [unit_type]: id=Deathblade, race=undead
en: Deathblade
ang: Deaðecg

note: [unit_type]: id=Skeleton, race=undead
en: Skeleton
ang: Bancofa

note: [unit_type]: id=Skeleton Archer, race=undead
en: Skeleton Archer
ang: Bancofscytta

note: [unit_type]: id=Ghost, race=undead
en: Ghost
ang: Gast

note: [attack]: type=cold
en: wail
ang: hropan

note: [unit_type]: id=Shadow, race=undead
en: Shadow
ang: Sceadu

note: [unit_type]: id=Spectre, race=undead
en: Spectre
ang: Becola

note: [attack]: type=arcane
en: baneblade
ang: banecg

note: [unit_type]: id=Ancient Wose, race=wose
en: Ancient Wose
ang: Gamol Ƿuduƿasa

note: [unit_type]: id=Elder Wose, race=wose
en: Elder Wose
ang: Eldra Ƿuduƿasa

note: [unit_type]: id=Wose, race=wose
en: Wose
ang: Ƿuduƿasa

note: [unit_type]: id=Dawarf, race=monster
en: Dawarf
ang: Daƿeorg

note: [attack]: type=blade
en: scythe
ang: siðe

note: [unstore_unit]
en: thirst
ang: þurst

note: [terrain_type]: id=human_ship
en: Human Ship
ang: Mennisc Scip

note: [time]: id=dawn1
en: First Dawn
ang: Forme Dagung

note: [time]: id=dawn2
en: Second Dawn
ang: Oðru Dagung

note: [time]: id=morning1
en: First Morning
ang: Forma Morgen

note: [time]: id=morning2
en: Second Morning
ang: Oðer Morgen

note: [time]: id=midday1
en: First Midday
ang: Forma Middæg

note: [time]: id=midday2
en: Second Midday
ang: Oðer Middæg

note: [time]: id=afternoon1
en: First Afternoon
ang: Forme Ofernon

note: [time]: id=afternoon2
en: Second Afternoon
ang: Oðer Ofernon

note: [time]: id=dusk1
en: First Dusk
ang: Forme Foranniht

note: [time]: id=dusk2
en: Second Dusk
ang: Oðru Foranniht
